submachine gunM50 Reising
BR 1·Allies·items/m50_reising
Caliber11.4 mm
Hit power6.88.16
Damage by distance
| 10m | 50m | 100m | 200m |
|---|
| 6.88.16 | 5.646.77 | 4.565.47 | 2.723.26 |
Bullet speed265 m/sec
Rate of fire per minute500 shots/min575 shots/min
Reload time2.4 sec2.16 sec
Reload time (partial)1.9 sec
Vertical recoil3027
Horizontal recoil30
Recoil direction0.4
Recoil vertical share50 %
ADS speed85 %
Recoil control60 %
Prone recoil80 %
Magazine20
Weight3.8 kg
Cartridge weight21 grams
Firing modesfull_auto, semi_auto
Shots deviation6555.25
Not shown in game — engine values
Recoil amount0.06
Shot frequency (shots/sec)8.33
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.65
Bullet typeball
Effective distance (m)150
Hit power mult6.8
Bullet mass (kg)0.01
Max distance (m)250
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Computed
Hit Target Shots to kill (by range)2 hits to 79.5m · 3 hits to 166.5m · 4 hits beyond2 hits to 121.2m · 3 hits to 196.8m · 4 hits beyond
One-shot headshotto 100mto 100m
Time to kill (by range, s)10m: 0.12, 50m: 0.12, 100m: 0.24, 200m: 0.3610m: 0.1, 50m: 0.1, 100m: 0.1, 200m: 0.31
Time to kill (with bullet flight at muzzle speed, s)10m: 0.16, 50m: 0.31, 100m: 0.62, 200m: 1.1110m: 0.14, 50m: 0.29, 100m: 0.48, 200m: 1.07
Damage per second56.6478.17
Kills per magazine10
Magazine dump (s)2.42.09
Sustained DPS (with reload)28.3338.42
SpreadBase spread is 1.2× tighter than the median of 147 SMGs: 22 are tighter, 122 wider.
Roll Call dataKills4,788,292
Users238,220
Matches seen475,641
BR 1 matches16
BR 2 matches78,878
BR 3 matches83,313
BR 4 matches8,286
BR 5 matches13,814