decode: proto 302 · 2051 stat syncs · 534 zone events · 799 soldier mappings · 5.04s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| J3K_S1AYER8q8 | 1353▲ +33 | 74 | 14 | 2 | 11 | 5 | 4.11 | 0 | 4130 |
| TruZalti3n@live | 1112▲ +54 | 47 | 36 | 0 | 21 | 10 | 0.76 | 0 | 3757 |
| aJacks1412@psn | 942▼ -58 | 30 | 14 | 3 | 2 | 9 | 0.70 | 0 | 2868 |
| asw2290284 | 1247▼ -1 | 39 | 15 | 3 | 2 | 16 | 0.51 | 0 | 2410 |
| Kos1981 | 1254▲ +20 | 24 | 13 | 0 | 17 | 9 | 0.77 | 0 | 1960 |
| misty-core80@psn | 957▼ -43 | 24 | 9 | 1 | 2 | 8 | 0.53 | 0 | 1911 |
| jawstherevenge03@psn | 985▼ -14 | 18 | 6 | 0 | 0 | 14 | 0.30 | 0 | 1260 |
| adeathers111 (AI) | — | 5 | 2 | 0 | 10 | 6 | 0.16 | 0 | 579 |
| minnesotalabar@live ✗ | 891▼ -48 | 9 | 4 | 0 | 0 | 4 | 0.45 | 0 | 500 |
| sonneri ✗ | — | 2 | 1 | 0 | 0 | 1 | 0.50 | 0 | 375 |
| meche903 (AI) | — | 5 | 1 | 0 | 0 | 8 | 0.12 | 0 | 220 |
| S13Vlad ✗ | — | 4 | 0 | 0 | 0 | 1 | 0.80 | 0 | 180 |
| Neyo1221@live ✗ | 902▼ -56 | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| Chinner1 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| alancevis50 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Spookum | 1416▲ +28 | 86 | 17 | 3 | 14 | 7 | 1.69 | 0 | 4969 |
| kikihaha | 880▲ +35 | 78 | 6 | 3 | 25 | 7 | 2.60 | 0 | 4955 |
| __Kronk__ | 1320▲ +62 | 47 | 6 | 1 | 16 | 4 | 1.81 | 0 | 2842 |
| CAVIRRANTE@live | 1071▲ +24 | 41 | 8 | 3 | 19 | 7 | 0.80 | 0 | 2815 |
| Codehaker | 1357▲ +22 | 45 | 13 | 1 | 9 | 5 | 1.55 | 0 | 2255 |
| HiHat089@live | 866▼ -16 | 31 | 5 | 0 | 0 | 4 | 1.41 | 0 | 1463 |
| Daquavious | 1028▲ +28 | 27 | 7 | 1 | 7 | 5 | 0.87 | 0 | 1357 |
| Rivalhornet6657@live | 979▼ -42 | 17 | 0 | 1 | 0 | 4 | 0.71 | 0 | 790 |
| who_an117@psn | 400▼ -32 | 1 | 0 | 1 | 5 | 6 | 0.05 | 0 | 689 |
| Guiin (AI) | — | 73 | 0 | 9 | 0 | 0 | 3.84 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.