decode: proto 302 · 3055 stat syncs · 1118 zone events · 1198 soldier mappings · 5.43s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FAKLSP@psn | 632▲ +29 | 215 | 123 | 4 | 28 | 9 | 4.67 | 2 | 15535 |
| tangoarty811@psn | 570▼ -118 | 95 | 68 | 1 | 5 | 4 | 3.80 | 0 | 6063 |
| LuiceMetraco (AI) | — | 43 | 31 | 1 | 0 | 11 | 0.74 | 1 | 3474 |
| Zero25485 (AI) | — | 40 | 25 | 0 | 2 | 13 | 0.59 | 1 | 2929 |
| JayCarmel (AI) | — | 33 | 19 | 0 | 0 | 12 | 0.52 | 1 | 2664 |
| sebatemotis (AI) | — | 35 | 24 | 0 | 0 | 13 | 0.51 | 1 | 2424 |
| Pestro41817 (AI) | — | 34 | 24 | 0 | 0 | 11 | 0.61 | 0 | 2125 |
| REKINB (AI) | — | 30 | 16 | 0 | 8 | 11 | 0.52 | 1 | 2054 |
| DBR65535 (AI) | — | 45 | 17 | 0 | 0 | 13 | 0.67 | 0 | 2020 |
| Memesplayer79 (AI) | — | 23 | 14 | 0 | 0 | 8 | 0.50 | 0 | 1650 |
| reomonster (AI) | — | 7 | 0 | 0 | 0 | 0 | 1.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| now_nainai@psn | 904▲ +17 | 166 | 29 | 5 | 7 | 5 | 8.30 | 0 | 9534 |
| ShadowMinOfFrn (AI) | — | 49 | 11 | 0 | 36 | 12 | 0.78 | 0 | 3326 |
| pbmmstupo7 (AI) | — | 50 | 10 | 0 | 28 | 14 | 0.66 | 0 | 3104 |
| Littleze1152 (AI) | — | 39 | 20 | 0 | 28 | 11 | 0.63 | 0 | 3016 |
| Nipo (AI) | — | 37 | 17 | 0 | 14 | 11 | 0.64 | 0 | 2394 |
| Prodog49828 (AI) | — | 46 | 18 | 0 | 0 | 11 | 0.73 | 0 | 2316 |
| aogaman0149 (AI) | — | 40 | 9 | 1 | 6 | 14 | 0.50 | 0 | 2284 |
| Sunkey18249 (AI) | — | 40 | 8 | 0 | 8 | 11 | 0.68 | 0 | 1878 |
| FatGuy225 (AI) | — | 51 | 2 | 0 | 0 | 11 | 0.82 | 0 | 1834 |
| wfckufjzr (AI) | — | 36 | 9 | 0 | 2 | 11 | 0.62 | 0 | 1762 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:58 | sector_1 | Team 1 | 7 | REKINB, Zero25485 |
| 6:30 | sector_2 | Team 1 | 6 | FAKLSP@psn, JayCarmel |
| 24:13 | nhnpnxn | Team 1 | 4 | FAKLSP@psn, LuiceMetraco, sebatemotis |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.