decode: proto 302 · 1136 stat syncs · 162 zone events · 400 soldier mappings · 2.76s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 亗ЛАДЬЯ亗 | 1459▲ +9 | 70 | 5 | 8 | 0 | 0 | 35.00 | 0 | 5420 |
| darkknightreal | 1044▲ +10 | 44 | 9 | 0 | 3 | 4 | 1.63 | 3 | 3705 |
| SpecterJones | 1194▲ +18 | 26 | 7 | 1 | 0 | 2 | 2.60 | 3 | 2445 |
| Gilgames115 | 1001▲ +9 | 18 | 5 | 0 | 3 | 3 | 1.12 | 2 | 2155 |
| Linexer | 1720▼ -2 | 27 | 2 | 4 | 3 | 1 | 4.50 | 0 | 2133 |
| Kremz#1 | 831▼ -3 | 18 | 5 | 0 | 0 | 1 | 3.00 | 2 | 1770 |
| Friethelm_Winter | 1223▼ -112 | 2 | 0 | 2 | 0 | 1 | 2.00 | 0 | 1372 |
| PRAGUET | 459▼ -86 | 6 | 3 | 0 | 0 | 1 | 0.86 | 1 | 995 |
| inreapost | 1708▼ -19 | 14 | 0 | 0 | 8 | 1 | 2.33 | 0 | 799 |
| Winfirst | 400 | 19 | 0 | 0 | 4 | 0 | 3.17 | 0 | 726 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| laurevas666 | 1319▲ +81 | 4 | 1 | 2 | 20 | 3 | 0.36 | 0 | 1184 |
| LeMortJoyeux | 1553▲ +17 | 19 | 1 | 0 | 0 | 4 | 1.00 | 0 | 770 |
| FANTOM_91 | 1231▲ +189 | 6 | 0 | 0 | 33 | 3 | 0.33 | 0 | 756 |
| sboubinou | 1094▲ +94 | 16 | 3 | 0 | 4 | 9 | 0.31 | 0 | 648 |
| DojomorSan | 884▼ -18 | 13 | 4 | 0 | 0 | 8 | 0.36 | 0 | 615 |
| Dobby#19 ✗ | 806▼ -44 | 9 | 1 | 1 | 0 | 5 | 0.50 | 0 | 592 |
| dillonjoyce10 | 522▲ +87 | 9 | 4 | 0 | 12 | 1 | 1.29 | 0 | 495 |
| Voultros | 804▼ -2 | 7 | 3 | 1 | 0 | 3 | 1.40 | 0 | 475 |
| Bucephalus1488 | 513▼ -4 | 1 | 0 | 0 | 2 | 7 | 0.03 | 0 | 385 |
| Ykazi1120@live | 506▼ -13 | 2 | 0 | 0 | 0 | 7 | 0.05 | 0 | 165 |
| y5eu4so11w (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:20 | sector_3 | Team 1 | 9 | darkknightreal, SpecterJones, Gilgames115, PRAGUET |
| 7:33 | sector_2 | Team 1 | 7 | darkknightreal, Kremz#1, SpecterJones, Gilgames115 |
| 10:08 | sector_1 | Team 1 | 10 | darkknightreal, Kremz#1, SpecterJones |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.