decode: proto 302 · 2441 stat syncs · 684 zone events · 971 soldier mappings · 4.41s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HHe4651@live | 1465▲ +44 | 162 | 6 | 2 | 1 | 3 | 8.10 | 0 | 8164 |
| ANHyANH@live | 1118▼ -23 | 101 | 4 | 1 | 5 | 11 | 1.60 | 0 | 3704 |
| axandowr110 (AI) | — | 36 | 4 | 1 | 14 | 5 | 1.29 | 0 | 2188 |
| amemong (AI) | — | 48 | 6 | 0 | 0 | 7 | 1.17 | 0 | 2020 |
| ELTORD (AI) | — | 39 | 7 | 0 | 4 | 7 | 1.03 | 0 | 1794 |
| hrwxjqxbyz (AI) | — | 27 | 6 | 0 | 12 | 4 | 1.08 | 0 | 1662 |
| sa112372672 (AI) | — | 39 | 4 | 0 | 0 | 6 | 1.15 | 0 | 1554 |
| Nikolazara (AI) | — | 39 | 4 | 0 | 0 | 5 | 1.26 | 0 | 1510 |
| manuelanek (AI) | — | 29 | 3 | 0 | 0 | 5 | 1.16 | 0 | 1210 |
| morandustic (AI) | — | 29 | 3 | 0 | 0 | 7 | 0.76 | 0 | 1158 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ScubaSam5576@live | 1235▼ -22 | 60 | 40 | 0 | 0 | 4 | 3.16 | 1 | 3870 |
| shubfor (AI) | — | 27 | 13 | 1 | 40 | 11 | 0.47 | 1 | 3248 |
| GrandFromp (AI) | — | 41 | 10 | 0 | 14 | 11 | 0.67 | 2 | 2999 |
| Rambo (AI) | — | 44 | 17 | 1 | 8 | 10 | 0.83 | 1 | 2969 |
| ayty (AI) | — | 31 | 13 | 0 | 14 | 11 | 0.52 | 2 | 2764 |
| ft1gnqmgy (AI) | — | 34 | 20 | 0 | 0 | 11 | 0.55 | 2 | 2660 |
| xXXEXxERLO (AI) | — | 28 | 11 | 0 | 0 | 9 | 0.58 | 2 | 2049 |
| KurnovDaddyBe (AI) | — | 25 | 11 | 0 | 0 | 11 | 0.40 | 1 | 1670 |
| VinkaGabro29975 (AI) | — | 24 | 11 | 0 | 0 | 13 | 0.36 | 1 | 1670 |
| TheWildSilver (AI) | — | 25 | 8 | 1 | 0 | 11 | 0.41 | 1 | 1665 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:41 | sector_1 | Team 2 | 11 | ayty, xXXEXxERLO, GrandFromp, Rambo, ft1gnqmgy |
| 10:55 | h7p7x7 | Team 2 | 11 | ScubaSam5576@live, VinkaGabro29975, ayty, TheWildSilver, GrandFromp |
| 19:53 | sector_3 | Team 2 | 11 | xXXEXxERLO, shubfor, ft1gnqmgy, KurnovDaddyBe |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.