decode: proto 302 · 2683 stat syncs · 0 zone events · 1036 soldier mappings · 5.29s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| happy-gilmor14@psn | 957▲ +114 | 114 | 65 | 0 | 0 | 10 | 1.93 | 0 | 5725 |
| ZeloneMan (AI) | — | 49 | 29 | 0 | 2 | 8 | 1.02 | 0 | 2649 |
| 44wbtfxew (AI) | — | 30 | 24 | 1 | 28 | 7 | 0.75 | 0 | 2614 |
| Lime66239 (AI) | — | 32 | 24 | 0 | 12 | 6 | 0.86 | 0 | 2542 |
| jwornban (AI) | — | 41 | 25 | 0 | 2 | 7 | 1.21 | 0 | 2498 |
| Novencevss (AI) | — | 34 | 30 | 1 | 6 | 6 | 0.97 | 0 | 2448 |
| KevilItsMyster (AI) | — | 30 | 21 | 0 | 0 | 5 | 0.97 | 0 | 2060 |
| vintaledena (AI) | — | 28 | 19 | 0 | 0 | 9 | 0.57 | 0 | 1655 |
| GalfierXx (AI) | — | 118 | 0 | 1 | 0 | 0 | 2.51 | 0 | 0 |
| 9hgeco2dz (AI) | — | 88 | 0 | 0 | 0 | 0 | 2.93 | 0 | 0 |
| ZYbad (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| capesamuto123 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Trixter1324@psn | 1279▼ -12 | 91 | 60 | 2 | 16 | 4 | 3.96 | 0 | 6399 |
| XxGoodieeX (AI) | — | 38 | 22 | 2 | 20 | 13 | 0.55 | 0 | 3331 |
| Berhhk (AI) | — | 40 | 31 | 0 | 24 | 14 | 0.52 | 0 | 3147 |
| erquicedesal (AI) | — | 28 | 23 | 0 | 20 | 12 | 0.42 | 0 | 3142 |
| Gageto (AI) | — | 35 | 17 | 0 | 24 | 12 | 0.50 | 0 | 3129 |
| popeyyun96 (AI) | — | 48 | 26 | 1 | 0 | 13 | 0.71 | 0 | 2703 |
| Dreamxacom (AI) | — | 44 | 29 | 0 | 0 | 12 | 0.68 | 0 | 2690 |
| 2red9mnoz (AI) | — | 21 | 14 | 0 | 20 | 10 | 0.36 | 0 | 2073 |
| ninjakuno1@psn | 552▼ -233 | 26 | 18 | 1 | 3 | 1 | 3.71 | 0 | 1817 |
| Butty71476 (AI) | — | 34 | 18 | 0 | 0 | 13 | 0.47 | 0 | 1740 |
| GetTisus (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:54 | sector_1 | Team 2 | 0 | |
| 12:18 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.