decode: proto 302 · 1648 stat syncs · 546 zone events · 592 soldier mappings · 2.87s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sackstomper69@psn | 899▲ +5 | 46 | 35 | 1 | 0 | 1 | 9.20 | 0 | 2810 |
| DiScOrOnni96@live | 400 | 46 | 20 | 0 | 12 | 4 | 2.30 | 0 | 2543 |
| VisianCJ (AI) | — | 33 | 17 | 0 | 8 | 8 | 0.72 | 0 | 2263 |
| Cheez97151 (AI) | — | 23 | 13 | 1 | 10 | 6 | 0.62 | 0 | 1864 |
| Dannek2167 (AI) | — | 32 | 13 | 0 | 0 | 4 | 1.10 | 0 | 1849 |
| FazePanda (AI) | — | 21 | 8 | 0 | 14 | 6 | 0.60 | 0 | 1574 |
| MinhaIRO (AI) | — | 23 | 11 | 0 | 0 | 5 | 0.74 | 0 | 1235 |
| KOLR (AI) | — | 24 | 12 | 0 | 0 | 6 | 0.69 | 0 | 1210 |
| euz5q744m (AI) | — | 13 | 9 | 0 | 4 | 5 | 0.43 | 0 | 1124 |
| AnnicuSorn (AI) | — | 2 | 2 | 0 | 0 | 2 | 0.14 | 0 | 260 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| yama_to_senkan@psn | 400▼ -5 | 39 | 25 | 0 | 0 | 4 | 1.22 | 2 | 3080 |
| brandhoto (AI) | — | 31 | 12 | 1 | 20 | 3 | 2.07 | 0 | 2583 |
| mshfarten (AI) | — | 38 | 17 | 0 | 0 | 5 | 1.36 | 1 | 2344 |
| lentorkano (AI) | — | 35 | 23 | 0 | 2 | 6 | 1.03 | 0 | 2209 |
| coreng (AI) | — | 25 | 13 | 0 | 0 | 4 | 1.25 | 2 | 2020 |
| STSH (AI) | — | 29 | 10 | 1 | 0 | 5 | 1.07 | 1 | 2000 |
| RedOfGamerHig (AI) | — | 24 | 7 | 1 | 6 | 5 | 0.73 | 1 | 1494 |
| GekieGuy (AI) | — | 25 | 7 | 0 | 2 | 5 | 0.81 | 1 | 1409 |
| ShandeTimon (AI) | — | 18 | 8 | 0 | 0 | 5 | 0.60 | 0 | 1385 |
| Takote (AI) | — | 10 | 3 | 0 | 0 | 2 | 0.62 | 0 | 635 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:48 | sector_3 | Team 2 | 3 | RedOfGamerHig, GekieGuy |
| 9:00 | sector_4 | Team 2 | 4 | yama_to_senkan@psn, coreng, mshfarten |
| 14:19 | sector_5 | Team 2 | 7 | yama_to_senkan@psn, coreng, STSH |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.