ENLISTED ROLL CALL

every match, every player, every stat

Normandy StationConfrontation · confrontation · SQUADS · standard
2026-06-13 04:13start (UTC)
14:28length
554kills
Team 2winner

decode: proto 302 · 1648 stat syncs · 546 zone events · 592 soldier mappings · 2.87s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
sackstomper69@psn899▲ +546351019.2002810
DiScOrOnni96@live400462001242.3002543
VisianCJ (AI)33170880.7202263
Cheez97151 (AI)231311060.6201864
Dannek2167 (AI)32130041.1001849
FazePanda (AI)21801460.6001574
MinhaIRO (AI)23110050.7401235
KOLR (AI)24120060.6901210
euz5q744m (AI)1390450.4301124
AnnicuSorn (AI)220020.140260

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
yama_to_senkan@psn400▼ -539250041.2223080
brandhoto (AI)311212032.0702583
mshfarten (AI)38170051.3612344
lentorkano (AI)35230261.0302209
coreng (AI)25130041.2522020
STSH (AI)29101051.0712000
RedOfGamerHig (AI)2471650.7311494
GekieGuy (AI)2570250.8111409
ShandeTimon (AI)1880050.6001385
Takote (AI)1030020.620635

Captures

1–3 of 3 captures
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Time ZoneTeamSoldiersCredited players
4:48sector_3Team 23RedOfGamerHig, GekieGuy
9:00sector_4Team 24yama_to_senkan@psn, coreng, mshfarten
14:19sector_5Team 27yama_to_senkan@psn, coreng, STSH
1–3 of 3 captures
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All decoded stats (300 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timedeathsfriendly_fire_squad_spawnskillskills_while_attacking_pointsquad_deathsbest_possessed_infantry_killstreakkills_by_playerlong_range_killsengineer_building_usageengineer_rally_point_usagepoints_capturedtank_killsbest_killstreak_riflebest_killstreak_submachine_gunfortification_destoyedheadshotskills_by_assault_kindkills_by_rifle_kindrifle_killssubmachine_gun_killsartillery_killsbest_killstreak_artillerybest_killstreak_machine_gunbest_killstreak_pistolbest_possessed_infantry_killstreak_10infantry_bomb_killskills_by_mgun_kindkills_by_radioman_kindkills_by_sniper_kindkills_using_aircraftmachine_gun_killspistol_killsbest_killstreak_grenadebest_killstreak_meleebest_killstreak_semiautobike_killsfirst_bloodfortification_builtgrenade_killsinfantry_squad_wipeoutkills_by_engineer_kindkills_by_pilot_assaulter_kindkills_by_pilot_fighter_kindkills_by_tanker_kindkills_using_tankmelee_killssemiauto_killstank_kills_by_assault_kind
TOTAL1063589114029548111537265911002881338388438103191042551076121221120433121712215112217210331121
yama_to_senkan@psn830807373253925452312152122632211711331
sackstomper69@psn42810795524635126381204104320411911032610922101
brandhoto (AI)7258373115431123214101011
DiScOrOnni96@live625437672054620413295534184133465113111912163527212
mshfarten (AI)72344687286381758221111
VisianCJ (AI)1122635964693317831044
lentorkano (AI)5220965334735236313111
coreng (AI)520207222052513421012
STSH (AI)9200066627629105414211
Cheez97151 (AI)31864693377231362161551
Dannek2167 (AI)6184971729532134818
FazePanda (AI)41574662357218627177
RedOfGamerHig (AI)3149467933624754153311
GekieGuy (AI)5140964831625755122111
ShandeTimon (AI)413856893061885211
MinhaIRO (AI)51235698316231153111
KOLR (AI)5121067235724126313
euz5q744m (AI)51124687306139516122
Takote (AI)36357601631032462
AnnicuSorn (AI)1260770143222
1–20 of 20 players
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Weapon breakdown

1–25 of 205 weapon rows1239next ›
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Player WeaponKills
environment / unattributed1
AnnicuSornM3 Submachine Gun2
AnnicuSornUsa Mk21
Cheez9715137Mm M69
Cheez97151M1A1 Thompson3
Cheez97151M1903 Springfield2
Cheez97151M1 Carbine2
Cheez97151Owen Mk1 422
Cheez97151Smle Mk32
Cheez97151Lanchester 321
Cheez97151M1917 Enfield1
Cheez97151M3 Submachine Gun1
Cheez97151Molotov1
Cheez97151Sten Mk21
Dannek2167M1A1 Thompson15
Dannek2167Enfield P144
Dannek2167Lee Enfield No4 Mk14
Dannek2167M1903 Springfield3
Dannek2167M1 Carbine2
Dannek2167Explosion Pack1
Dannek2167Lanchester 321
Dannek2167Owen Mk1 421
Dannek2167Smle Mk31
DiScOrOnni96@liveBrowning M191815
DiScOrOnni96@liveM1941 Johnson8
1–25 of 205 weapon rows1239next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.