decode: proto 302 · 3350 stat syncs · 832 zone events · 1152 soldier mappings · 6.92s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| One_289 | 1045▲ +64 | 200 | 116 | 1 | 0 | 8 | 5.71 | 0 | 12145 |
| Raizzet ✗ | 795▼ -55 | 46 | 21 | 2 | 0 | 4 | 2.00 | 0 | 2995 |
| kornikovg ✗ | 522▼ -16 | 49 | 34 | 0 | 0 | 4 | 1.96 | 0 | 2965 |
| stronb138 (AI) | — | 33 | 12 | 1 | 16 | 12 | 0.52 | 1 | 2957 |
| Xandrian (AI) | — | 22 | 11 | 0 | 20 | 12 | 0.35 | 1 | 2638 |
| CaptainStooder (AI) | — | 41 | 17 | 0 | 0 | 12 | 0.65 | 1 | 2570 |
| NelloGlc (AI) | — | 26 | 10 | 0 | 26 | 12 | 0.38 | 0 | 2476 |
| Cristisa (AI) | — | 30 | 8 | 0 | 0 | 12 | 0.45 | 1 | 2324 |
| DanTarIT (AI) | — | 21 | 10 | 0 | 12 | 11 | 0.36 | 0 | 2188 |
| slaik213 (AI) | — | 18 | 7 | 0 | 8 | 10 | 0.33 | 0 | 1238 |
| Asbile35294 | 400 | 20 | 5 | 0 | 0 | 7 | 0.59 | 0 | 1144 |
| Littleze1152 (AI) | — | 11 | 3 | 0 | 0 | 7 | 0.31 | 0 | 585 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| klopetskyi | 1436▲ +10 | 178 | 61 | 3 | 22 | 5 | 5.74 | 0 | 10292 |
| top_engine | 1715▲ +8 | 139 | 14 | 3 | 2 | 5 | 5.79 | 1 | 7278 |
| lickerguy (AI) | — | 31 | 10 | 0 | 40 | 10 | 0.53 | 1 | 4094 |
| Cusilic (AI) | — | 34 | 9 | 0 | 24 | 12 | 0.49 | 0 | 3088 |
| gef9gfq6o (AI) | — | 42 | 18 | 0 | 0 | 10 | 0.74 | 0 | 2740 |
| MarcusGoat (AI) | — | 20 | 13 | 0 | 28 | 11 | 0.34 | 0 | 2573 |
| Hantur27066 (AI) | — | 36 | 12 | 0 | 2 | 9 | 0.71 | 0 | 2404 |
| super21112102 (AI) | — | 43 | 11 | 0 | 0 | 12 | 0.70 | 0 | 2344 |
| fromperantash (AI) | — | 28 | 14 | 0 | 0 | 9 | 0.54 | 0 | 2040 |
| soldan2010 (AI) | — | 33 | 11 | 0 | 0 | 10 | 0.58 | 0 | 1910 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:34 | sector_3_a | Team 2 | 7 | top_engine, lickerguy |
| 11:30 | sector_4_a | Team 1 | 9 | Xandrian, CaptainStooder, stronb138, Cristisa |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.