decode: proto 302 · 1601 stat syncs · 0 zone events · 627 soldier mappings · 2.1s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Voinzachekyshky | 1103 | 75 | 56 | 0 | 0 | 4 | 3.57 | 0 | 5103 |
| ahmed9505#1 | 1145▼ -5 | 69 | 32 | 2 | 0 | 2 | 6.27 | 0 | 3980 |
| Jesims (AI) | — | 34 | 28 | 0 | 8 | 5 | 1.03 | 0 | 2658 |
| agulan20425 (AI) | — | 17 | 9 | 0 | 8 | 4 | 0.61 | 0 | 2442 |
| IvanKiv | 847▼ -26 | 15 | 5 | 0 | 38 | 8 | 0.54 | 0 | 2419 |
| Frezuni (AI) | — | 24 | 13 | 0 | 6 | 6 | 0.65 | 0 | 2133 |
| JackMeig (AI) | — | 28 | 11 | 0 | 0 | 5 | 1.00 | 0 | 2117 |
| ZakEqau (AI) | — | 17 | 8 | 1 | 2 | 6 | 0.53 | 0 | 1570 |
| Scolasio (AI) | — | 14 | 8 | 0 | 0 | 3 | 0.74 | 0 | 1109 |
| Zombiel (AI) | — | 12 | 5 | 1 | 0 | 3 | 0.92 | 0 | 755 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lenttwitch (AI) | — | 24 | 19 | 1 | 6 | 6 | 0.75 | 0 | 1819 |
| Tibsto71840 (AI) | — | 30 | 17 | 0 | 0 | 6 | 0.97 | 0 | 1444 |
| NeoHeas4 (AI) | — | 14 | 12 | 0 | 18 | 6 | 0.44 | 0 | 1422 |
| zxc77647 (AI) | — | 14 | 7 | 0 | 14 | 8 | 0.32 | 0 | 1198 |
| ComedGuy (AI) | — | 22 | 12 | 0 | 0 | 5 | 0.81 | 0 | 1155 |
| YoungMilla (AI) | — | 17 | 12 | 0 | 0 | 5 | 0.61 | 0 | 954 |
| Gustin2014 (AI) | — | 13 | 9 | 0 | 4 | 8 | 0.29 | 0 | 804 |
| Mhlengi7@psn ✗ | 400 | 11 | 8 | 0 | 0 | 2 | 0.79 | 0 | 780 |
| Redant82789 (AI) | — | 13 | 9 | 0 | 0 | 6 | 0.43 | 0 | 704 |
| Chaw130 (AI) | — | 9 | 5 | 0 | 0 | 3 | 0.64 | 0 | 420 |
| 529yaeet3 (AI) | — | 60 | 0 | 1 | 0 | 0 | 5.00 | 0 | 0 |
| BlackLawer (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.75 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:46 | sector_1_a | USSR | 0 | |
| 5:45 | sector_1_a | USSR | 0 | |
| 7:53 | sector_2_a | USSR | 0 | |
| 10:09 | sector_2_a | USSR | 0 | |
| 13:14 | sector_3_a | USSR | 0 | |
| 17:08 | sector_3_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.