decode: proto 302 · 2535 stat syncs · 0 zone events · 944 soldier mappings · 4.43s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| phcaonguyen | 1526▲ +30 | 52 | 20 | 2 | 13 | 12 | 0.64 | 0 | 4656 |
| john2683 | 516▲ +20 | 48 | 25 | 0 | 7 | 10 | 0.71 | 0 | 4647 |
| pegybald | 1531▲ +104 | 82 | 39 | 0 | 0 | 8 | 1.52 | 0 | 4148 |
| SyCoxNaMikAzE@live | 911▲ +72 | 34 | 9 | 0 | 22 | 11 | 0.57 | 0 | 3181 |
| KarbikCze | 1220▼ -9 | 49 | 18 | 0 | 0 | 12 | 0.68 | 0 | 2818 |
| normainsen | 1093▲ +34 | 35 | 12 | 3 | 1 | 2 | 3.50 | 0 | 2744 |
| peterdm91249 | 453▼ -16 | 45 | 6 | 0 | 0 | 11 | 0.82 | 0 | 2086 |
| DTAndrej817@live | 707▲ +6 | 35 | 12 | 0 | 8 | 5 | 1.09 | 0 | 2077 |
| martin92 | 400▼ -0 | 22 | 0 | 1 | 3 | 4 | 1.38 | 0 | 1568 |
| W_deok | 572▼ -9 | 22 | 3 | 1 | 2 | 3 | 1.47 | 0 | 1521 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kacaroff | 1363▲ +30 | 75 | 13 | 7 | 6 | 9 | 1.47 | 0 | 4484 |
| Adolf1891 | 1068▲ +68 | 63 | 32 | 0 | 18 | 7 | 1.57 | 0 | 4261 |
| 壮丁最唐之人 | 1847▲ +9 | 81 | 25 | 1 | 0 | 10 | 1.14 | 0 | 3590 |
| passenger777 | 966▲ +0 | 37 | 9 | 2 | 46 | 10 | 0.79 | 0 | 3207 |
| COMMANDER#12 | 406▲ +6 | 54 | 17 | 2 | 19 | 12 | 1.20 | 0 | 3154 |
| nordik51 | 700▼ -80 | 29 | 3 | 3 | 0 | 3 | 2.42 | 0 | 2245 |
| Bombardino-NVA | 989▲ +1 | 25 | 5 | 1 | 41 | 4 | 1.09 | 0 | 2077 |
| westins | 1291▼ -38 | 35 | 15 | 1 | 5 | 13 | 0.47 | 0 | 1670 |
| Tetro#2 | 986▼ -42 | 26 | 7 | 0 | 1 | 9 | 1.30 | 0 | 1059 |
| zxcv2022 ✗ | 566▼ -32 | 19 | 6 | 0 | 8 | 7 | 0.43 | 0 | 937 |
| CHGKendal (AI) | — | 6 | 5 | 0 | 0 | 1 | 0.86 | 0 | 330 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:18 | sector_1 | USSR | 0 | |
| 10:54 | sector_2 | USSR | 0 | |
| 11:25 | sector_2 | USSR | 0 | |
| 13:21 | sector_3 | USSR | 0 | |
| 19:30 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.