decode: proto 302 · 977 stat syncs · 164 zone events · 360 soldier mappings · 3.0s · game 0.7.4.72
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| РАВШАН#2 | 1179▲ +28 | 29 | 4 | 2 | 5 | 3 | 1.71 | 1 | 2881 |
| GumbertKaput | 1475▲ +10 | 9 | 0 | 1 | 11 | 1 | 0.90 | 2 | 2097 |
| aperryvincent | 1549▲ +4 | 24 | 6 | 2 | 0 | 2 | 3.43 | 0 | 1890 |
| ConmanABQ1996@live | 408▼ -4 | 8 | 1 | 0 | 0 | 2 | 0.80 | 3 | 1585 |
| zliden43 | 1651▼ -4 | 19 | 6 | 1 | 6 | 4 | 0.83 | 0 | 1123 |
| Onoichi427 | 400▼ -6 | 7 | 1 | 0 | 0 | 5 | 0.23 | 1 | 1035 |
| dimonkott | 1398▼ -26 | 13 | 0 | 1 | 0 | 3 | 0.68 | 1 | 870 |
| SmiTTi | 1016▼ -35 | 11 | 1 | 0 | 0 | 4 | 0.58 | 0 | 680 |
| JOSIP_BROZTITO | 676▼ -147 | 3 | 1 | 0 | 0 | 2 | 0.18 | 0 | 553 |
| Julliytttt | 400 | 6 | 0 | 0 | 0 | 2 | 0.43 | 0 | 300 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| chakirisvictorma | 430▲ +30 | 31 | 1 | 2 | 0 | 1 | 4.43 | 0 | 2032 |
| GeneralAlex85 | 646▲ +88 | 26 | 17 | 2 | 0 | 5 | 1.37 | 0 | 1780 |
| chariottower | 990▲ +30 | 5 | 1 | 2 | 4 | 2 | 0.50 | 0 | 1316 |
| mingci | 1194▲ +89 | 18 | 3 | 1 | 1 | 3 | 1.29 | 0 | 1259 |
| Puchtak | 1497▲ +25 | 21 | 6 | 0 | 9 | 4 | 0.88 | 0 | 1130 |
| kolan_ss | 1093▲ +215 | 15 | 7 | 0 | 7 | 2 | 1.36 | 0 | 923 |
| Degust#1 | 997▲ +1 | 10 | 9 | 0 | 0 | 1 | 2.00 | 0 | 760 |
| Vader73Darth@live | 723▼ -14 | 13 | 0 | 1 | 0 | 4 | 0.93 | 0 | 750 |
| dog_solo | 696▲ +40 | 16 | 3 | 0 | 7 | 2 | 1.60 | 0 | 710 |
| TakenMusic49526@live | 400 | 8 | 2 | 0 | 3 | 3 | 0.44 | 0 | 392 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:22 | sector_3_b | Team 1 | 2 | ConmanABQ1996@live, GumbertKaput |
| 7:07 | sector_2_b | Team 1 | 4 | ConmanABQ1996@live, РАВШАН#2, Onoichi427 |
| 10:01 | sector_1_a | Team 1 | 3 | ConmanABQ1996@live, GumbertKaput, dimonkott |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.