decode: proto 304 · 2240 stat syncs · 630 zone events · 917 soldier mappings · 7.47s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RainmanKKη | 1658▲ +20 | 144 | 31 | 2 | 28 | 7 | 3.69 | 0 | 7684 |
| almyut258369 | 1684▲ +10 | 94 | 34 | 3 | 9 | 9 | 2.29 | 0 | 5643 |
| 八人房七开摆六个舔地五个摔 | 1344▲ +31 | 104 | 25 | 0 | 2 | 6 | 2.97 | 0 | 4907 |
| key4399 | 1266▼ -27 | 52 | 4 | 5 | 0 | 2 | 6.50 | 0 | 4235 |
| mpshlen1 (AI) | — | 19 | 8 | 0 | 2 | 8 | 0.42 | 0 | 1004 |
| huydan21 (AI) | — | 13 | 6 | 0 | 8 | 8 | 0.30 | 0 | 964 |
| Dimon41362 (AI) | — | 17 | 9 | 0 | 0 | 10 | 0.33 | 0 | 840 |
| jakerlol338 ✗ | 400▲ +150 | 16 | 0 | 0 | 0 | 5 | 0.94 | 0 | 705 |
| AmjenWan134 (AI) | — | 15 | 1 | 0 | 0 | 8 | 0.33 | 0 | 639 |
| mastarshot (AI) | — | 14 | 3 | 0 | 0 | 6 | 0.42 | 0 | 560 |
| Shalenbawl (AI) | — | 8 | 1 | 0 | 0 | 2 | 0.57 | 0 | 300 |
| EliteShotStrie (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| liveforanarchy@psn | 465▼ -1 | 76 | 60 | 2 | 2 | 10 | 1.29 | 0 | 5843 |
| LastBullet616@live | 1476▲ +6 | 76 | 64 | 2 | 0 | 10 | 1.21 | 1 | 5630 |
| cvCorvuz | 1658▲ +36 | 65 | 43 | 1 | 19 | 6 | 2.17 | 0 | 4038 |
| 317122896 | 863▼ -92 | 40 | 25 | 0 | 0 | 8 | 0.68 | 0 | 2360 |
| jakei1 (AI) | — | 31 | 20 | 1 | 10 | 11 | 0.54 | 0 | 2249 |
| snoe31908 (AI) | — | 20 | 15 | 0 | 8 | 10 | 0.36 | 1 | 1829 |
| MrFPD50844 (AI) | — | 17 | 14 | 1 | 10 | 10 | 0.35 | 0 | 1793 |
| Marloyo (AI) | — | 18 | 14 | 0 | 12 | 7 | 0.49 | 0 | 1659 |
| ALIGERGOR (AI) | — | 11 | 7 | 0 | 0 | 9 | 0.25 | 1 | 1200 |
| sapaydining123 (AI) | — | 16 | 10 | 0 | 2 | 9 | 0.33 | 0 | 1029 |
| deackapp (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:04 | sector_1_b | USSR | 6 | LastBullet616@live, ALIGERGOR, snoe31908 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.