decode: proto 304 · 3211 stat syncs · 1278 zone events · 1203 soldier mappings · 9.75s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JID_07@psn | 1140▼ -10 | 127 | 101 | 0 | 0 | 16 | 1.46 | 0 | 7691 |
| MoldyBeatle2118@live | 489▲ +15 | 89 | 74 | 0 | 20 | 8 | 2.70 | 2 | 7633 |
| SaagameC (AI) | — | 43 | 25 | 1 | 14 | 13 | 0.66 | 1 | 3493 |
| Reintixxo (AI) | — | 47 | 34 | 1 | 2 | 14 | 0.64 | 1 | 3384 |
| Darko52253 (AI) | — | 44 | 24 | 0 | 10 | 14 | 0.62 | 1 | 3069 |
| Xskyles (AI) | — | 36 | 25 | 0 | 12 | 13 | 0.50 | 0 | 3064 |
| hisio132 (AI) | — | 40 | 24 | 1 | 6 | 14 | 0.53 | 1 | 2814 |
| ccwennight11230 (AI) | — | 38 | 20 | 0 | 0 | 15 | 0.48 | 2 | 2585 |
| hubbles92122 (AI) | — | 42 | 26 | 0 | 0 | 11 | 0.76 | 0 | 2560 |
| JCGreen__@psn | 400 | 25 | 7 | 1 | 10 | 3 | 2.50 | 0 | 1794 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PATTYG5072@live | 1438▲ +4 | 171 | 73 | 1 | 12 | 9 | 3.56 | 0 | 8464 |
| NIMSHADY_@psn | 1494▲ +2 | 127 | 21 | 8 | 32 | 7 | 4.38 | 0 | 8257 |
| NightStar48141 (AI) | — | 63 | 24 | 2 | 6 | 11 | 0.94 | 0 | 3328 |
| Droba11689 (AI) | — | 43 | 18 | 1 | 10 | 10 | 0.70 | 0 | 2548 |
| DrStormPester (AI) | — | 32 | 14 | 0 | 28 | 9 | 0.62 | 0 | 2444 |
| MaChu10 (AI) | — | 44 | 20 | 0 | 0 | 10 | 0.76 | 0 | 2278 |
| Samson (AI) | — | 40 | 14 | 0 | 6 | 11 | 0.63 | 0 | 2095 |
| Pepedtredos (AI) | — | 37 | 17 | 0 | 0 | 10 | 0.62 | 0 | 2049 |
| 8tx3whnog (AI) | — | 32 | 18 | 0 | 4 | 11 | 0.45 | 0 | 1864 |
| DoninDude (AI) | — | 28 | 9 | 0 | 0 | 7 | 0.76 | 0 | 1450 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:53 | sector_1 | Axis | 2 | MoldyBeatle2118@live |
| 11:12 | sector_2 | Axis | 3 | Darko52253, SaagameC, ccwennight11230 |
| 17:58 | sector_3 | Axis | 7 | MoldyBeatle2118@live, Reintixxo, hisio132, ccwennight11230 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.