decode: proto 304 · 2195 stat syncs · 0 zone events · 846 soldier mappings · 7.11s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mr_ZONKED | — | 98 | 5 | 4 | 5 | 4 | 6.12 | 0 | 5655 |
| 안톤의혹성탈출기 | — | 104 | 11 | 1 | 11 | 6 | 2.81 | 0 | 4376 |
| _669 | — | 56 | 19 | 2 | 4 | 5 | 2.24 | 0 | 3725 |
| 当电子黑奴享百味人生 | — | 53 | 14 | 2 | 29 | 8 | 1.32 | 0 | 3677 |
| petrovsckij_mih | — | 40 | 5 | 2 | 0 | 6 | 1.67 | 0 | 2440 |
| 大彪仙人 | — | 27 | 2 | 0 | 44 | 6 | 1.17 | 0 | 2385 |
| Plotik45#1 | — | 44 | 17 | 0 | 0 | 7 | 1.19 | 0 | 2375 |
| ыыыээээж | — | 39 | 11 | 1 | 0 | 6 | 1.86 | 0 | 2366 |
| nikitagolubkov39 | — | 34 | 28 | 0 | 0 | 5 | 3.40 | 0 | 1985 |
| wzssw ✗ | — | 31 | 4 | 0 | 8 | 1 | 5.17 | 0 | 1286 |
| YoungMicha11051 (AI) | — | 6 | 4 | 0 | 8 | 4 | 0.30 | 0 | 396 |
| BOBBARTHINE (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kito707 | — | 45 | 28 | 8 | 0 | 11 | 0.70 | 0 | 4770 |
| Voxkucinski | — | 59 | 32 | 1 | 42 | 6 | 1.26 | 0 | 4767 |
| kjh2146 | — | 30 | 16 | 0 | 13 | 12 | 0.42 | 0 | 2411 |
| mune09 ✗ | — | 21 | 3 | 3 | 4 | 5 | 1.11 | 0 | 2181 |
| joygo#1 | — | 25 | 14 | 0 | 0 | 12 | 0.34 | 0 | 1846 |
| KESHAPIPISKIN | — | 19 | 5 | 3 | 0 | 9 | 0.66 | 0 | 1451 |
| медведь58 ✗ | — | 15 | 5 | 0 | 0 | 2 | 1.07 | 0 | 733 |
| GreatSage86 ✗ | — | 10 | 9 | 0 | 0 | 3 | 0.62 | 0 | 725 |
| vandiner4771 (AI) | — | 5 | 5 | 0 | 0 | 9 | 0.11 | 0 | 566 |
| jackpoxi1402 (AI) | — | 6 | 5 | 0 | 0 | 10 | 0.12 | 0 | 435 |
| 807654cji | — | 8 | 5 | 0 | 0 | 11 | 0.15 | 0 | 430 |
| Meather20507 (AI) | — | 6 | 6 | 0 | 0 | 11 | 0.11 | 0 | 384 |
| Cucumber-potatoi@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Swayy (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:22 | sector_1 | Axis | 0 | |
| 12:54 | sector_1 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.