decode: proto 304 · 3201 stat syncs · 1920 zone events · 1231 soldier mappings · 10.81s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Carljohnson6604@live | — | 185 | 140 | 1 | 25 | 8 | 3.85 | 1 | 13130 |
| FrayNoofler (AI) | — | 65 | 38 | 3 | 0 | 14 | 0.86 | 2 | 4580 |
| Martcz (AI) | — | 43 | 24 | 0 | 26 | 13 | 0.60 | 3 | 4323 |
| Hiphrouser (AI) | — | 45 | 25 | 1 | 24 | 13 | 0.66 | 1 | 4119 |
| Garley (AI) | — | 56 | 34 | 0 | 20 | 13 | 0.82 | 0 | 3633 |
| SilinGang (AI) | — | 40 | 30 | 0 | 8 | 13 | 0.56 | 2 | 3329 |
| Mopeetxx1975@live | — | 56 | 28 | 0 | 0 | 10 | 1.17 | 1 | 3315 |
| Offacamptilen (AI) | — | 43 | 34 | 0 | 10 | 12 | 0.72 | 1 | 3144 |
| twitchbatinlol (AI) | — | 45 | 31 | 1 | 0 | 10 | 0.90 | 0 | 3130 |
| schance413 (AI) | — | 22 | 14 | 0 | 0 | 7 | 0.52 | 0 | 1310 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| YaelDelabra@live | — | 170 | 61 | 3 | 29 | 8 | 3.09 | 0 | 8498 |
| minhgamer20 (AI) | — | 59 | 41 | 0 | 32 | 12 | 0.97 | 0 | 4416 |
| BlackHe (AI) | — | 62 | 38 | 1 | 10 | 13 | 0.86 | 0 | 3794 |
| TVWC (AI) | — | 58 | 30 | 0 | 10 | 11 | 0.97 | 0 | 3448 |
| manutanger10317 (AI) | — | 45 | 22 | 1 | 16 | 13 | 0.69 | 0 | 3216 |
| poipercam32513 (AI) | — | 51 | 28 | 0 | 14 | 8 | 1.09 | 0 | 3004 |
| DevilyLuno (AI) | — | 38 | 27 | 0 | 2 | 14 | 0.50 | 0 | 2099 |
| Atearcase (AI) | — | 38 | 22 | 0 | 0 | 12 | 0.60 | 0 | 1939 |
| oxospgt13m (AI) | — | 34 | 12 | 0 | 0 | 9 | 0.63 | 0 | 1482 |
| clarkstink (AI) | — | 34 | 14 | 0 | 0 | 10 | 0.62 | 0 | 1480 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 13:16 | sector_1_a | Axis | 9 | FrayNoofler, SilinGang, Martcz |
| 17:38 | sector_2_a | Axis | 16 | Mopeetxx1975@live, Carljohnson6604@live, FrayNoofler, SilinGang, Hiphrouser, Martcz, Offacamptilen |
| 28:48 | sector_3_a | Axis | 5 | Martcz |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.