decode: proto 304 · 1162 stat syncs · 494 zone events · 435 soldier mappings · 2.47s · game 0.7.5.78
Factions: Axis vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Zeykoh47191 (AI) | — | 12 | 6 | 0 | 22 | 4 | 0.52 | 0 | 1338 |
| romenaco (AI) | — | 22 | 10 | 0 | 4 | 4 | 0.81 | 0 | 1144 |
| Karpoper3 (AI) | — | 20 | 13 | 0 | 2 | 5 | 0.71 | 0 | 1068 |
| PanzerMaciek@live | 400 | 24 | 8 | 0 | 0 | 5 | 1.33 | 0 | 1050 |
| TheKing75310 (AI) | — | 12 | 5 | 0 | 8 | 4 | 0.48 | 0 | 834 |
| StormKing52728 (AI) | — | 10 | 7 | 0 | 6 | 4 | 0.42 | 0 | 764 |
| Comman (AI) | — | 11 | 9 | 0 | 0 | 5 | 0.39 | 0 | 640 |
| mawarnekorbuss (AI) | — | 12 | 6 | 0 | 0 | 3 | 0.67 | 0 | 560 |
| stohttrak (AI) | — | 11 | 6 | 0 | 0 | 4 | 0.55 | 0 | 550 |
| peperadez (AI) | — | 11 | 4 | 0 | 0 | 2 | 1.00 | 0 | 510 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gimlycpp@live | 766▲ +38 | 54 | 46 | 0 | 0 | 1 | 6.75 | 3 | 4650 |
| evil88 (AI) | — | 18 | 15 | 0 | 0 | 4 | 0.90 | 1 | 2050 |
| Qjuf@live | 683▼ -10 | 25 | 13 | 2 | 0 | 0 | 25.00 | 0 | 1909 |
| CanRagiu (AI) | — | 16 | 11 | 0 | 0 | 2 | 1.45 | 2 | 1804 |
| DionDragon (AI) | — | 26 | 23 | 0 | 0 | 4 | 1.13 | 0 | 1565 |
| jaymonty180 (AI) | — | 12 | 9 | 0 | 2 | 4 | 0.55 | 0 | 1524 |
| bure (AI) | — | 21 | 7 | 0 | 2 | 2 | 1.62 | 1 | 1484 |
| nother010 (AI) | — | 18 | 6 | 0 | 0 | 2 | 1.29 | 1 | 1170 |
| nottiek1998 (AI) | — | 14 | 6 | 0 | 14 | 3 | 0.88 | 0 | 1138 |
| CHIP1HZZ (AI) | — | 13 | 5 | 0 | 0 | 3 | 0.72 | 2 | 1135 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:31 | sector_3_a | Team 2 | 9 | Gimlycpp@live, evil88, CanRagiu, nother010, CHIP1HZZ |
| 7:25 | sector_2_b | Team 2 | 10 | Gimlycpp@live, CHIP1HZZ |
| 10:33 | sector_1_a | Team 2 | 10 | Gimlycpp@live, bure, CanRagiu |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.