decode: proto 304 · 3648 stat syncs · 1284 zone events · 1323 soldier mappings · 10.25s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| pizzamies1233 | 1150▲ +111 | 176 | 87 | 2 | 27 | 8 | 4.40 | 0 | 9795 |
| anonymousigor | 400 | 146 | 59 | 1 | 5 | 10 | 2.12 | 0 | 6828 |
| Adamzi (AI) | — | 40 | 24 | 1 | 22 | 12 | 0.63 | 0 | 3224 |
| hongi (AI) | — | 51 | 21 | 0 | 18 | 11 | 0.82 | 0 | 2898 |
| TheLongq (AI) | — | 47 | 23 | 0 | 16 | 14 | 0.67 | 0 | 2834 |
| Astoil (AI) | — | 32 | 12 | 0 | 30 | 13 | 0.44 | 0 | 2544 |
| super21112102 (AI) | — | 38 | 18 | 0 | 16 | 15 | 0.47 | 0 | 2458 |
| Danter122 (AI) | — | 40 | 29 | 1 | 0 | 12 | 0.61 | 0 | 2332 |
| duszsa9nbz (AI) | — | 44 | 15 | 0 | 0 | 11 | 0.75 | 0 | 2002 |
| alangnecollo (AI) | — | 30 | 13 | 0 | 0 | 11 | 0.50 | 0 | 1594 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Khristal#1 | 994▼ -75 | 149 | 102 | 1 | 0 | 8 | 4.81 | 1 | 9145 |
| teteolahja (AI) | — | 63 | 40 | 1 | 16 | 14 | 0.74 | 2 | 4984 |
| Dextsta82065 (AI) | — | 61 | 32 | 0 | 14 | 13 | 0.82 | 2 | 4833 |
| Lev47454 (AI) | — | 57 | 29 | 0 | 28 | 13 | 0.81 | 3 | 4537 |
| Chikos (AI) | — | 57 | 17 | 2 | 14 | 13 | 0.83 | 2 | 3578 |
| TheRabbie (AI) | — | 60 | 34 | 0 | 2 | 12 | 0.94 | 0 | 3569 |
| PsyGagri (AI) | — | 47 | 19 | 0 | 10 | 13 | 0.66 | 2 | 3278 |
| y5eu4so11w (AI) | — | 46 | 26 | 0 | 0 | 12 | 0.72 | 0 | 3170 |
| Pollowball (AI) | — | 40 | 23 | 1 | 0 | 12 | 0.60 | 1 | 3140 |
| SupryLing (AI) | — | 45 | 14 | 0 | 0 | 10 | 0.82 | 3 | 3075 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:40 | sector_1_a | USSR | 8 | Dextsta82065, PsyGagri, Lev47454, Chikos, teteolahja, SupryLing |
| 8:29 | sector_2_a | USSR | 10 | Khristal#1, Pollowball, Dextsta82065, PsyGagri, Lev47454, SupryLing |
| 19:37 | sector_3_a | USSR | 3 | teteolahja |
| 25:40 | sector_4_b | USSR | 10 | Lev47454, Chikos, SupryLing |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.