decode: proto 304 · 2021 stat syncs · 0 zone events · 739 soldier mappings · 4.63s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| XSanler | 1367▲ +16 | 33 | 20 | 0 | 8 | 8 | 0.66 | 0 | 1868 |
| Reiwa8BKpandora | 786▲ +25 | 36 | 10 | 0 | 0 | 6 | 1.20 | 0 | 1630 |
| PENGUIN67 | 606▼ -13 | 13 | 5 | 2 | 0 | 7 | 0.62 | 0 | 1505 |
| 79bjpkngw (AI) | — | 14 | 3 | 1 | 0 | 6 | 0.41 | 0 | 890 |
| dnm1803#1 | 769▼ -34 | 12 | 4 | 1 | 0 | 8 | 0.38 | 0 | 783 |
| ZoriikBoresci (AI) | — | 11 | 3 | 0 | 0 | 5 | 0.39 | 0 | 450 |
| FlocpaVoltCac (AI) | — | 5 | 4 | 0 | 2 | 4 | 0.25 | 0 | 337 |
| strogach#1 ✗ | 400▼ -1 | 6 | 2 | 0 | 0 | 2 | 0.86 | 0 | 315 |
| f846x5 ✗ | 764▼ -86 | 1 | 0 | 0 | 0 | 2 | 0.12 | 0 | 50 |
| Yaku70804 | 1301▲ +61 | 92 | 0 | 2 | 0 | 0 | 1.61 | 0 | 0 |
| ORCINDODLER | 1075▲ +75 | 44 | 0 | 0 | 0 | 0 | 0.71 | 0 | 0 |
| sulicat3 | 687▲ +34 | 15 | 0 | 0 | 0 | 0 | 0.29 | 0 | 0 |
| MizzAbby ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kaiboli669 | 421▲ +21 | 86 | 46 | 2 | 19 | 7 | 2.61 | 0 | 5658 |
| Рахаз | 1378▲ +8 | 64 | 45 | 2 | 28 | 6 | 1.60 | 0 | 5479 |
| Дичина | 1324▲ +12 | 61 | 35 | 0 | 2 | 5 | 1.91 | 0 | 4158 |
| JacKowiie | 421▼ -0 | 47 | 21 | 0 | 13 | 5 | 1.62 | 0 | 3433 |
| Andri21#1 | 1240▲ +8 | 54 | 19 | 0 | 0 | 4 | 1.69 | 0 | 2681 |
| The___Fear | 1462▼ -6 | 34 | 7 | 2 | 1 | 3 | 1.70 | 0 | 2580 |
| liv_er4 | 595▼ -36 | 22 | 11 | 2 | 0 | 4 | 0.96 | 0 | 1890 |
| Nuke1488 | 400 | 10 | 9 | 0 | 0 | 9 | 0.29 | 0 | 1360 |
| TurkishYogurt911 | 400 | 22 | 14 | 0 | 0 | 6 | 0.71 | 0 | 1329 |
| prashantsharmaam | 400 | 6 | 2 | 0 | 0 | 3 | 0.38 | 0 | 383 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:03 | sector_1 | Axis | 0 | |
| 12:04 | sector_2 | Axis | 0 | |
| 13:42 | sector_2 | Axis | 0 | |
| 16:51 | sector_3 | Axis | 0 | |
| 17:54 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.