decode: proto 304 · 4015 stat syncs · 1256 zone events · 1207 soldier mappings · 10.79s · game 0.7.5.78
Factions: Japan vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Wiczers@live | 1334▼ -42 | 148 | 63 | 1 | 111 | 8 | 3.15 | 1 | 10259 |
| Tupac3608@live | 934▼ -11 | 152 | 77 | 0 | 2 | 9 | 4.11 | 1 | 9420 |
| niomanuepZ (AI) | — | 52 | 24 | 1 | 12 | 9 | 1.06 | 0 | 4631 |
| ihaysherrett (AI) | — | 62 | 34 | 0 | 10 | 11 | 1.00 | 0 | 4553 |
| Fine (AI) | — | 58 | 24 | 1 | 8 | 11 | 0.92 | 0 | 4172 |
| ParkingChapper (AI) | — | 31 | 13 | 0 | 12 | 8 | 0.72 | 1 | 3581 |
| Erion61166 (AI) | — | 27 | 12 | 0 | 0 | 4 | 1.08 | 1 | 3260 |
| pitechochaes (AI) | — | 44 | 18 | 0 | 0 | 10 | 0.75 | 0 | 3220 |
| Unkonst (AI) | — | 31 | 11 | 0 | 4 | 11 | 0.51 | 1 | 3028 |
| SiSSO (AI) | — | 41 | 11 | 0 | 0 | 9 | 0.85 | 0 | 2445 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| temp-945080@psn | 908▲ +24 | 162 | 82 | 1 | 34 | 12 | 2.95 | 1 | 11634 |
| ax2000cHIBarN (AI) | — | 48 | 20 | 0 | 20 | 14 | 0.64 | 1 | 3933 |
| HowRick67775 (AI) | — | 38 | 19 | 1 | 2 | 13 | 0.55 | 1 | 3764 |
| fantollzmk (AI) | — | 45 | 20 | 1 | 2 | 14 | 0.61 | 0 | 3500 |
| Wearlo (AI) | — | 42 | 11 | 0 | 0 | 12 | 0.67 | 0 | 2825 |
| SkyBunny (AI) | — | 32 | 12 | 0 | 2 | 11 | 0.55 | 1 | 2689 |
| Mudemon (AI) | — | 26 | 12 | 0 | 0 | 12 | 0.36 | 1 | 2560 |
| Stareto (AI) | — | 25 | 14 | 1 | 22 | 13 | 0.38 | 0 | 2554 |
| g784995 (AI) | — | 21 | 10 | 1 | 10 | 10 | 0.38 | 0 | 1788 |
| xiaoshaneld (AI) | — | 36 | 11 | 0 | 0 | 13 | 0.48 | 0 | 1675 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:42 | sector_3_b | Team 1 | 7 | Wiczers@live, Tupac3608@live, Unkonst, Erion61166, ParkingChapper |
| 6:49 | sector_4_b | Team 2 | 14 | temp-945080@psn, Mudemon, SkyBunny, HowRick67775, ax2000cHIBarN |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.