decode: proto 304 · 2853 stat syncs · 1644 zone events · 1091 soldier mappings · 7.89s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Wacky2910@psn | 1764▲ +6 | 177 | 164 | 1 | 23 | 10 | 3.34 | 1 | 12701 |
| extremo-avarento@psn | 400▼ -36 | 63 | 43 | 0 | 0 | 10 | 1.15 | 1 | 4435 |
| Zarsnie (AI) | — | 29 | 27 | 0 | 36 | 10 | 0.48 | 0 | 3264 |
| lehaboy31prast (AI) | — | 44 | 33 | 1 | 0 | 10 | 0.85 | 1 | 3194 |
| M0n0lyth0411@psn | 741▼ -62 | 32 | 27 | 1 | 47 | 3 | 3.56 | 0 | 3150 |
| dummy_thunder@psn ✗ | 400▼ -79 | 43 | 17 | 1 | 0 | 4 | 1.95 | 0 | 2682 |
| Arvin72014 (AI) | — | 32 | 24 | 0 | 6 | 9 | 0.63 | 1 | 2579 |
| seeran7643 (AI) | — | 34 | 18 | 1 | 0 | 9 | 0.72 | 0 | 2160 |
| Suqrgb (AI) | — | 23 | 17 | 0 | 0 | 10 | 0.43 | 0 | 1620 |
| YangStill (AI) | — | 20 | 9 | 0 | 0 | 8 | 0.47 | 1 | 1455 |
| IGERCKOMh (AI) | — | 6 | 3 | 0 | 0 | 6 | 0.20 | 0 | 385 |
| Yosamine (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mimi_c67@psn | 1260▲ +84 | 100 | 77 | 5 | 72 | 9 | 2.13 | 0 | 8170 |
| xX_Ced_Said_Xx@psn | 1034▲ +10 | 87 | 67 | 0 | 57 | 7 | 2.72 | 0 | 6048 |
| Willba_838@psn | 813▼ -3 | 72 | 35 | 0 | 24 | 7 | 2.57 | 0 | 3745 |
| NataKoone (AI) | — | 21 | 12 | 0 | 42 | 10 | 0.40 | 0 | 2578 |
| coyculekgi (AI) | — | 39 | 19 | 2 | 0 | 13 | 0.56 | 0 | 2370 |
| Sparen18 (AI) | — | 29 | 26 | 0 | 14 | 11 | 0.48 | 0 | 2312 |
| Duddy64108 (AI) | — | 23 | 21 | 0 | 12 | 12 | 0.37 | 0 | 2027 |
| Kixel17502 (AI) | — | 33 | 29 | 0 | 0 | 10 | 0.62 | 0 | 1990 |
| pebefus00 (AI) | — | 32 | 28 | 0 | 0 | 8 | 0.74 | 0 | 1980 |
| Mellanio13096 (AI) | — | 33 | 24 | 0 | 4 | 11 | 0.59 | 0 | 1929 |
| pickyaien12 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:33 | sector_1_a | Axis | 18 | Wacky2910@psn, Arvin72014, extremo-avarento@psn, YangStill, lehaboy31prast |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.