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Manchuria CityInvasion (counter) · invasion · SQUADS · standard
2026-06-17 08:46start (UTC)
21:54length
724kills
Japanwinner

decode: proto 304 · 2229 stat syncs · 932 zone events · 780 soldier mappings · 4.47s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
JanDolski1255▼ -71017711943.7448665
voljann1711 (AI)36240261.0644264
musiod0416243 (AI)412901251.4123369
abengo99 (AI)49261051.4013299
KokaDrules (AI)27160060.9342954
EliteShotStrie (AI)28160251.0812849
Ratechaes19392 (AI)37220271.0302354
kurabast5128 (AI)29140060.8512240
etai50014 (AI)24130250.9622109
elitani159839 (AI)26120060.7601415

USSR (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Razol28257 (AI)411711070.9502304
Torsmazer123 (AI)351601280.7602133
mainsenpang10 (AI)301901080.7301998
Pergman (AI)33261070.8201960
LimpleDark (AI)31200680.6901828
Subbu123DIRT (AI)26160280.6201362
snowf24 (AI)27110070.7901239
foxty1120 (AI)24130060.7101170
sikovice05 (AI)24100080.5901074
Pienticarry (AI)2280080.540960
RoyaThaiAirForce 000000.0000

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
3:42sector_1_aJapan4JanDolski, KokaDrules
8:28sector_2_aJapan7JanDolski, voljann1711, etai50014, musiod0416243, abengo99, KokaDrules
14:25sector_3_aJapan5voljann1711, etai50014, kurabast5128
17:15sector_4_bJapan4JanDolski, voljann1711, EliteShotStrie, KokaDrules
21:45sector_5_bJapan7JanDolski, voljann1711, musiod0416243, KokaDrules
1–5 of 5 captures
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All decoded stats (267 values) — raw JSON

1–21 of 21 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedlong_range_killsfortification_destoyedtank_killsbest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_meleebest_killstreak_riflebest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodfortification_builtgrenade_killsheadshotskills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_engineer_kindkills_by_mgun_kindkills_by_partisan_kindkills_by_rifle_kindlauncher_killsmachine_gun_killsmelee_killsrifle_killssemiauto_killssubmachine_gun_killstank_kills_by_anti_tank_kind
TOTAL8949546219239371614669037813037372491562568447114919115101418531827127713220241
JanDolski10866512142627510188477775514711491915101418531827127713220241
voljann1711 (AI)12426411055347361961124511
musiod0416243 (AI)133691138529541245662921
abengo99 (AI)63299111033564927526111
KokaDrules (AI)229541079329627196164
EliteShotStrie (AI)102849112232662814511163
Ratechaes19392 (AI)72354109743673720711221
Razol28257 (AI)32304107664384112755171
kurabast5128 (AI)422401095334729156142
Torsmazer123 (AI)62133108344693514866161
etai50014 (AI)621091132425624135111331
mainsenpang10 (AI)41998110524183015855192
Pergman (AI)219601079340833117261
LimpleDark (AI)4182810636459311383320
elitani159839 (AI)41415112723472514612
Subbu123DIRT (AI)1136210793429261081116
snowf24 (AI)11239107723482715711
foxty1120 (AI)2117099543472414613
sikovice05 (AI)210741075241924128101
Pienticarry (AI)29601072341922988
RoyaThaiAirForce
1–21 of 21 players
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Weapon breakdown

1–25 of 235 weapon rows12310next ›
per page
Player WeaponKills
environment / unattributed6
EliteShotStrieMosin M19078
EliteShotStriePpsh 41 Obrez Ussr5
EliteShotStrieFedorov Rifle 5 Rounds4
EliteShotStrieMosin M914
EliteShotStriePps 432
EliteShotStrieBerezin Smg1
EliteShotStrieMosin Dragoon1
EliteShotStrieMosin M91 301
EliteShotStrieToz B1
EliteShotStrieWinchester 18951
JanDolskiSvt 3821
JanDolskiPpsh 41 Box18
JanDolskiWinchester 189514
JanDolskiPanzerfaust 608
JanDolskiDp 277
JanDolskiMosin M38 Default7
JanDolskiMosin M91 30 Vpgs7
JanDolskiType 100 Paratrooper Smg6
JanDolskiDiakov Grenade Launcher5
JanDolskiF15
JanDolskiMosin 1928 Grenade Launcher3
JanDolskiMosin M19071
JanDolskiTnt Block1
KokaDrulesSks 445
1–25 of 235 weapon rows12310next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.