decode: proto 304 · 2581 stat syncs · 0 zone events · 950 soldier mappings · 7.53s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sasan_1234@psn | 594▲ +62 | 83 | 68 | 2 | 25 | 15 | 1.28 | 0 | 6596 |
| Xszantoan (AI) | — | 54 | 30 | 1 | 0 | 7 | 1.35 | 0 | 3656 |
| Arlowishis@psn | 467▼ -9 | 59 | 42 | 0 | 1 | 6 | 1.90 | 0 | 3499 |
| Prodek312 (AI) | — | 30 | 27 | 0 | 16 | 14 | 0.39 | 0 | 2738 |
| shubfor (AI) | — | 32 | 27 | 0 | 12 | 7 | 0.86 | 0 | 2542 |
| stephualthan (AI) | — | 33 | 25 | 0 | 4 | 13 | 0.49 | 0 | 2194 |
| wwhkjf1to2 (AI) | — | 26 | 16 | 0 | 0 | 11 | 0.42 | 0 | 2060 |
| yourbouzong (AI) | — | 23 | 15 | 1 | 0 | 12 | 0.37 | 0 | 1942 |
| MUCKIYKITAD (AI) | — | 26 | 18 | 0 | 0 | 13 | 0.38 | 0 | 1812 |
| TinyTarsion (AI) | — | 5 | 4 | 0 | 16 | 1 | 0.71 | 0 | 854 |
| Saytor24113 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xKodeName@live | 1140▲ +140 | 138 | 122 | 0 | 57 | 8 | 2.82 | 0 | 9416 |
| KlausHetzer@live | 1284▲ +7 | 117 | 89 | 0 | 2 | 3 | 6.50 | 0 | 7650 |
| MakarKings94@live | 912▼ -138 | 38 | 17 | 0 | 34 | 4 | 2.11 | 0 | 2456 |
| Pelyaky38867 (AI) | — | 36 | 26 | 0 | 0 | 7 | 0.88 | 0 | 2084 |
| patyami (AI) | — | 22 | 22 | 0 | 0 | 7 | 0.59 | 0 | 2084 |
| BOBBARTHINE (AI) | — | 33 | 24 | 1 | 0 | 8 | 0.79 | 0 | 2049 |
| Hisuscin61796 (AI) | — | 33 | 29 | 0 | 0 | 11 | 0.57 | 0 | 2042 |
| joshenfor (AI) | — | 28 | 21 | 0 | 0 | 7 | 0.65 | 0 | 1884 |
| liangerdornal10 (AI) | — | 28 | 16 | 0 | 0 | 7 | 0.67 | 0 | 1464 |
| heproyers (AI) | — | 21 | 16 | 0 | 0 | 7 | 0.58 | 0 | 1290 |
| ian11666 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:34 | sector_1 | USSR | 0 | |
| 16:07 | sector_1 | USSR | 0 | |
| 21:48 | sector_2 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.