Not shown in game — engine values
Kinetic damage mult1
Recoil amount0.05
Shot frequency (shots/sec)14.17
Sight distance0.3
Deviation recovery (extra)0.08
Max deviation2
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.4
Deviation: turn-rate range5, 90
Deviation per shot0.7
Deviation recovery (shot)0.1
Max spread angle0.15
Armor penetration (mm)10m: 29, 100m: 20, 500m: 18, 1000m: 15, 1500m: 10
Bullet typeap
Effective distance (m)400
Hit power mult120
Bullet mass (kg)0.06
Max distance (m)3,000
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefaultExt
Spall preset (kinetic)ap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Hit Target Shots to kill (by range)1 hit at any range1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.06, 100m: 0.12, 200m: 0.2310m: 0.01, 50m: 0.06, 100m: 0.12, 200m: 0.23
Damage per second1,7002,057
Kills per magazine5000
Magazine dump (s)352.93320.85
Ricochet below (° from plate)30
Penetration: sourcetable
Spall: cone (°)40
Spall: max fragment damage20
Spall: total damage780
Spall: total fragments68
Spall: max fragment penetration (mm)11
SpreadBase spread is 2.5× tighter than the median of 83 MGs: 0 are tighter, 75 wider.