decode: proto 304 · 1912 stat syncs · 0 zone events · 773 soldier mappings · 2.75s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Matyldzixxx@live | 429▲ +29 | 57 | 32 | 0 | 22 | 4 | 2.71 | 0 | 4006 |
| PremedSaturn690@live | 964▼ -25 | 68 | 34 | 0 | 0 | 8 | 1.17 | 0 | 3220 |
| GeantTome7481@live | 629▼ -40 | 39 | 27 | 0 | 49 | 6 | 1.08 | 0 | 3012 |
| ZellenMisel (AI) | — | 40 | 18 | 0 | 12 | 7 | 0.95 | 0 | 2414 |
| abaydrichy (AI) | — | 15 | 13 | 0 | 20 | 5 | 0.54 | 0 | 1592 |
| KeronStinker (AI) | — | 33 | 10 | 0 | 0 | 6 | 1.00 | 0 | 1370 |
| Grint (AI) | — | 25 | 13 | 0 | 0 | 8 | 0.57 | 0 | 1307 |
| michaelporik (AI) | — | 19 | 13 | 0 | 0 | 4 | 0.90 | 0 | 1040 |
| dimedrokashko (AI) | — | 21 | 5 | 0 | 0 | 7 | 0.57 | 0 | 952 |
| Nagkoxiao (AI) | — | 19 | 2 | 0 | 0 | 4 | 0.95 | 0 | 745 |
| Raf69874 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tymek1826@live | 938▲ +38 | 102 | 89 | 1 | 0 | 7 | 2.49 | 0 | 6656 |
| RitzyBuzzard56@live | 570▼ -16 | 73 | 47 | 1 | 0 | 10 | 1.46 | 0 | 4770 |
| Salan21111 (AI) | — | 25 | 13 | 0 | 4 | 8 | 0.58 | 0 | 2347 |
| Smoke11994 (AI) | — | 26 | 12 | 0 | 4 | 6 | 0.72 | 0 | 2039 |
| nouneggaming (AI) | — | 23 | 14 | 0 | 14 | 6 | 0.61 | 0 | 1978 |
| fissunth1818 (AI) | — | 17 | 6 | 0 | 14 | 7 | 0.42 | 0 | 1757 |
| sigahoumekad (AI) | — | 27 | 15 | 0 | 10 | 6 | 0.82 | 0 | 1714 |
| Chesiugon (AI) | — | 10 | 8 | 0 | 8 | 1 | 0.91 | 0 | 1354 |
| Definspila (AI) | — | 12 | 7 | 0 | 12 | 7 | 0.33 | 0 | 1058 |
| ukseehhu0680 (AI) | — | 23 | 8 | 0 | 0 | 7 | 0.56 | 0 | 1023 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:31 | sector_1 | Axis | 0 | |
| 9:05 | sector_1 | Axis | 0 | |
| 11:30 | sector_2 | Axis | 0 | |
| 13:19 | sector_2 | Axis | 0 | |
| 17:42 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.