decode: proto 304 · 1903 stat syncs · 0 zone events · 710 soldier mappings · 3.35s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jabok#1 | 1530▲ +116 | 44 | 30 | 0 | 25 | 10 | 0.60 | 0 | 3437 |
| SpaghettiBandit | 1320▲ +6 | 41 | 15 | 3 | 1 | 8 | 1.28 | 0 | 2847 |
| VieteSka | 1419▲ +48 | 40 | 20 | 1 | 0 | 5 | 1.74 | 0 | 2431 |
| gunnarbjornsson5 | 412▲ +11 | 35 | 10 | 1 | 0 | 6 | 1.25 | 0 | 1690 |
| dragon_moribito@psn | 1215▲ +15 | 28 | 5 | 2 | 1 | 7 | 0.56 | 0 | 1654 |
| DGorec#1 | 405▲ +1 | 23 | 7 | 0 | 2 | 5 | 0.72 | 0 | 1038 |
| slavyn14@psn | 826▼ -0 | 25 | 4 | 0 | 0 | 11 | 0.58 | 0 | 1010 |
| dieghito31@psn | 400▼ -0 | 24 | 5 | 0 | 0 | 6 | 0.86 | 0 | 980 |
| PatThER (AI) | — | 9 | 2 | 0 | 4 | 6 | 0.30 | 0 | 494 |
| gusen | 400 | 9 | 2 | 0 | 0 | 6 | 0.31 | 0 | 330 |
| Oreo2256 ✗ | — | 5 | 0 | 0 | 0 | 1 | 1.25 | 0 | 225 |
| __C_o_f_fb_a_d ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mat-2001@psn | 988▼ -92 | 31 | 5 | 4 | 0 | 4 | 1.63 | 0 | 3545 |
| hnngklch | 1618▼ -19 | 46 | 31 | 0 | 2 | 7 | 0.84 | 0 | 3408 |
| yromnr | 1192▼ -0 | 48 | 5 | 2 | 16 | 4 | 2.67 | 0 | 3399 |
| The_Führer | 1587▼ -6 | 39 | 17 | 2 | 6 | 3 | 1.62 | 0 | 3382 |
| Aninote | 1084▲ +1 | 62 | 7 | 4 | 16 | 5 | 2.14 | 0 | 3343 |
| Franfran2424 | 1417▼ -0 | 42 | 18 | 2 | 8 | 8 | 1.17 | 0 | 2973 |
| BrkoTheGospon@psn | 1389▼ -14 | 43 | 7 | 1 | 0 | 2 | 5.38 | 0 | 2480 |
| martimDefender | 968▼ -5 | 19 | 12 | 1 | 20 | 6 | 0.68 | 0 | 2352 |
| slhirst92 | 510▼ -94 | 17 | 3 | 1 | 16 | 7 | 0.42 | 0 | 1887 |
| And3rl | 1424▼ -29 | 24 | 13 | 0 | 0 | 6 | 0.86 | 0 | 1612 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:40 | sector_1 | Axis | 0 | |
| 4:43 | sector_1 | Axis | 0 | |
| 11:11 | sector_2 | Axis | 0 | |
| 13:15 | sector_3 | Axis | 0 | |
| 14:03 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.