decode: proto 304 · 2139 stat syncs · 1140 zone events · 909 soldier mappings · 3.63s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JohnFallout3190@live | 1489▼ -54 | 90 | 79 | 3 | 0 | 10 | 1.67 | 0 | 5830 |
| Hadri_dolci1105@psn ✗ | 671▼ -109 | 77 | 66 | 0 | 0 | 7 | 1.40 | 0 | 5045 |
| 3182ves (AI) | — | 27 | 18 | 0 | 6 | 9 | 0.51 | 1 | 2264 |
| fjmprp7343 (AI) | — | 35 | 26 | 1 | 0 | 11 | 0.65 | 0 | 2215 |
| michamadatureb (AI) | — | 30 | 20 | 0 | 0 | 10 | 0.58 | 1 | 2025 |
| ChillyMethire (AI) | — | 40 | 20 | 0 | 0 | 10 | 0.77 | 0 | 1954 |
| petarer18 (AI) | — | 27 | 16 | 0 | 4 | 9 | 0.59 | 0 | 1559 |
| keeloska1991 (AI) | — | 21 | 17 | 0 | 0 | 10 | 0.43 | 0 | 1250 |
| Senderium (AI) | — | 11 | 7 | 0 | 0 | 2 | 1.10 | 0 | 630 |
| KocyMarical (AI) | — | 3 | 3 | 0 | 0 | 1 | 0.60 | 0 | 290 |
| Penengund30839 (AI) | — | 3 | 2 | 0 | 0 | 1 | 0.38 | 0 | 150 |
| ANFONCSSLIAS (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Niconuts@live | 1332▲ +57 | 132 | 50 | 2 | 1 | 4 | 5.28 | 0 | 7619 |
| XMaoCom (AI) | — | 44 | 23 | 0 | 16 | 7 | 1.10 | 0 | 2894 |
| Hifish1328@live | 816▼ -4 | 45 | 11 | 1 | 23 | 4 | 1.55 | 0 | 2660 |
| KonerCody (AI) | — | 36 | 17 | 0 | 20 | 8 | 0.73 | 0 | 2638 |
| JackerP80439 (AI) | — | 30 | 18 | 0 | 22 | 10 | 0.47 | 0 | 2408 |
| Gresh93924 (AI) | — | 43 | 22 | 0 | 0 | 6 | 1.16 | 0 | 2100 |
| superofgoma (AI) | — | 32 | 22 | 0 | 0 | 6 | 0.84 | 0 | 1810 |
| DeathHDCH9097 (AI) | — | 36 | 15 | 0 | 0 | 7 | 0.82 | 0 | 1700 |
| Levan28943 (AI) | — | 22 | 14 | 0 | 0 | 5 | 0.65 | 0 | 1218 |
| kubsken66 (AI) | — | 17 | 10 | 1 | 0 | 6 | 0.46 | 0 | 1178 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:07 | sector_1_b | Axis | 4 | 3182ves, michamadatureb |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.