decode: proto 304 · 1587 stat syncs · 292 zone events · 658 soldier mappings · 8.2s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| USSR_КОНТУЗИй_ | 1654▲ +0 | 124 | 0 | 0 | 11 | 3 | 4.59 | 0 | 4202 |
| USSR_Lektor | 1438▲ +0 | 87 | 4 | 1 | 24 | 3 | 4.35 | 0 | 3973 |
| ツUSSR_KABACHOKツ | 1457▼ -25 | 9 | 0 | 8 | 0 | 3 | 0.90 | 0 | 3620 |
| -Mоra | 1798▲ +0 | 38 | 4 | 3 | 13 | 4 | 1.81 | 0 | 2742 |
| Молотов | 1506▼ -2 | 31 | 1 | 4 | 5 | 2 | 2.82 | 0 | 2422 |
| Colt_31 | 746▼ -113 | 29 | 0 | 0 | 0 | 1 | 9.67 | 0 | 1653 |
| matveycmd | 400▼ -24 | 29 | 1 | 1 | 4 | 5 | 1.32 | 0 | 1276 |
| Дед100лет | 517▼ -31 | 25 | 0 | 2 | 0 | 6 | 0.69 | 0 | 1270 |
| arnold787 | 400▼ -24 | 26 | 1 | 0 | 0 | 6 | 0.72 | 0 | 1090 |
| Xpaint#1 | 534▼ -27 | 15 | 0 | 0 | 0 | 2 | 1.00 | 0 | 480 |
| WOLF_FROM_CIRCUS ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ZOCIM | 1192▲ +45 | 43 | 3 | 5 | 1 | 6 | 1.43 | 0 | 3484 |
| МаркоПрипиздучи | 1238▲ +75 | 35 | 3 | 3 | 2 | 3 | 2.19 | 0 | 2725 |
| hanjingwei | 417▲ +6 | 34 | 11 | 0 | 2 | 8 | 0.87 | 0 | 1778 |
| pancerzemsta | 810▲ +88 | 17 | 10 | 0 | 6 | 3 | 1.13 | 0 | 1051 |
| Kalev17 | 490▲ +3 | 27 | 0 | 0 | 0 | 8 | 0.68 | 0 | 912 |
| Tomaszm | 614 | 15 | 5 | 0 | 3 | 10 | 0.24 | 0 | 772 |
| ostpanzer ✗ | — | 6 | 0 | 0 | 0 | 1 | 6.00 | 0 | 425 |
| KrikSovy ✗ | 979▼ -1 | 2 | 0 | 1 | 0 | 5 | 0.08 | 0 | 315 |
| eakkaitw14 ✗ | — | 6 | 1 | 0 | 1 | 2 | 0.75 | 0 | 289 |
| jouhbrook18695 (AI) | — | 5 | 0 | 0 | 0 | 7 | 0.14 | 0 | 265 |
| Cudakinga15086 (AI) | — | 3 | 2 | 0 | 0 | 10 | 0.05 | 0 | 150 |
| aholichh ✗ | — | 2 | 2 | 0 | 0 | 1 | 0.33 | 0 | 120 |
| FilterStephy (AI) | — | 1 | 0 | 0 | 0 | 7 | 0.03 | 0 | 30 |
| jhabruburger (AI) | — | 0 | 0 | 0 | 0 | 8 | 0.00 | 0 | 20 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.