decode: proto 304 · 2396 stat syncs · 532 zone events · 875 soldier mappings · 5.39s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _Format26_ | 1004▲ +1 | 86 | 12 | 4 | 46 | 7 | 2.05 | 0 | 4663 |
| Ra_Endymion1 | 1597▼ -12 | 55 | 5 | 5 | 0 | 8 | 1.83 | 0 | 4127 |
| 仓田真白 | 1208▼ -6 | 93 | 12 | 0 | 18 | 3 | 9.30 | 0 | 3780 |
| amfoterniy | 1627▲ +2 | 67 | 23 | 1 | 11 | 8 | 2.16 | 0 | 3628 |
| BlanknameESP | 1545▲ +2 | 58 | 7 | 1 | 24 | 4 | 2.76 | 0 | 3557 |
| DUNKIRK-1 | 1709▼ -1 | 47 | 17 | 3 | 0 | 7 | 1.12 | 0 | 2811 |
| RexD1no | 400 | 41 | 20 | 0 | 0 | 4 | 1.17 | 0 | 2110 |
| FTLninja | 866▼ -42 | 39 | 9 | 0 | 0 | 5 | 1.70 | 0 | 1570 |
| macunbro65 | 400 | 27 | 8 | 0 | 0 | 6 | 0.96 | 0 | 1225 |
| 미래는눈앞 | 816▼ -6 | 27 | 8 | 0 | 1 | 4 | 1.50 | 0 | 1074 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| rob08 | 1352▲ +242 | 37 | 16 | 1 | 55 | 7 | 0.97 | 0 | 4118 |
| SammyGot | 1016▲ +41 | 38 | 14 | 1 | 5 | 13 | 0.66 | 2 | 3405 |
| OLLIS | 806▲ +60 | 26 | 12 | 0 | 37 | 11 | 0.33 | 2 | 3405 |
| UNI#6 | 921▼ -2 | 24 | 16 | 3 | 11 | 12 | 0.44 | 0 | 2677 |
| Ta_M__re_La_Zouz | 753▲ +5 | 33 | 25 | 1 | 0 | 12 | 0.79 | 1 | 2650 |
| Smoke1560@live | 654▲ +56 | 31 | 8 | 2 | 8 | 6 | 1.07 | 0 | 2633 |
| zerokasutamu2 | 1185▼ -1 | 29 | 14 | 3 | 0 | 13 | 0.54 | 0 | 2103 |
| misericordia#4 | 861▼ -3 | 21 | 8 | 1 | 0 | 12 | 0.31 | 0 | 1226 |
| Knight_Rider2500 | 557▼ -22 | 16 | 4 | 0 | 0 | 12 | 0.21 | 1 | 936 |
| Vinicius2512759@live | 766▼ -30 | 8 | 5 | 0 | 1 | 10 | 0.15 | 1 | 754 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:14 | sector_1 | Western Allies | 11 | OLLIS, SammyGot, Vinicius2512759@live, Ta_M__re_La_Zouz, Knight_Rider2500 |
| 11:13 | sector_2_b | Western Allies | 4 | OLLIS, SammyGot |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.