decode: proto 304 · 1941 stat syncs · 0 zone events · 779 soldier mappings · 3.05s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| gizli_goril@psn ✗ | 424▼ -1 | 45 | 25 | 0 | 10 | 2 | 3.21 | 0 | 2551 |
| NIL62127 (AI) | — | 43 | 17 | 0 | 0 | 8 | 1.07 | 0 | 2235 |
| keachito (AI) | — | 27 | 17 | 0 | 18 | 6 | 0.84 | 0 | 2064 |
| Toshrion36480 (AI) | — | 38 | 17 | 0 | 8 | 10 | 0.72 | 0 | 2018 |
| kittichen96 (AI) | — | 34 | 14 | 0 | 0 | 7 | 0.89 | 0 | 1780 |
| Asosmore (AI) | — | 29 | 21 | 0 | 2 | 6 | 0.85 | 0 | 1754 |
| PreeteSang (AI) | — | 27 | 15 | 0 | 2 | 7 | 0.69 | 0 | 1462 |
| IHKING (AI) | — | 20 | 9 | 0 | 8 | 6 | 0.59 | 0 | 1238 |
| AssuanArans (AI) | — | 19 | 13 | 0 | 0 | 7 | 0.51 | 0 | 1178 |
| paranietosz14 (AI) | — | 19 | 12 | 0 | 0 | 7 | 0.45 | 0 | 974 |
| cLestio (AI) | — | 7 | 3 | 0 | 0 | 4 | 0.27 | 0 | 504 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| pokon_2525@psn | 1388▲ +5 | 187 | 138 | 1 | 37 | 8 | 3.07 | 0 | 13298 |
| quojoo11 (AI) | — | 30 | 24 | 0 | 6 | 5 | 0.97 | 0 | 2561 |
| Fisterbingers (AI) | — | 22 | 16 | 0 | 6 | 5 | 0.69 | 0 | 2267 |
| Soul57286 (AI) | — | 25 | 14 | 0 | 12 | 7 | 0.61 | 0 | 2250 |
| farla41300 (AI) | — | 26 | 19 | 0 | 0 | 6 | 0.67 | 0 | 2145 |
| Cormenicazho (AI) | — | 14 | 6 | 1 | 12 | 6 | 0.41 | 0 | 1808 |
| Damily (AI) | — | 22 | 19 | 0 | 0 | 5 | 0.79 | 0 | 1803 |
| pondlife321@live | 517▼ -110 | 21 | 15 | 0 | 0 | 1 | 3.00 | 0 | 1545 |
| Timmando1264 (AI) | — | 15 | 11 | 0 | 0 | 6 | 0.43 | 0 | 1370 |
| eotee3q3kx (AI) | — | 16 | 14 | 0 | 0 | 5 | 0.59 | 0 | 1345 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:33 | sector_1_a | Axis | 0 | |
| 5:49 | sector_1_a | Axis | 0 | |
| 8:35 | sector_2_a | Axis | 0 | |
| 11:15 | sector_2_a | Axis | 0 | |
| 13:40 | sector_3_a | Axis | 0 | |
| 18:12 | sector_3_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.