decode: proto 304 · 1896 stat syncs · 644 zone events · 737 soldier mappings · 4.14s · game 0.7.5.78
Factions: Axis vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xVinami | 1844▲ +31 | 55 | 35 | 2 | 0 | 6 | 2.39 | 0 | 4540 |
| MAlen | 1702▲ +11 | 72 | 19 | 3 | 0 | 8 | 1.57 | 0 | 4401 |
| Hayanagi ✗ | 1450▼ -4 | 34 | 17 | 0 | 20 | 10 | 0.59 | 0 | 2421 |
| Oceean | 1147▲ +42 | 18 | 14 | 0 | 37 | 8 | 0.47 | 0 | 2002 |
| UndGamer9 ✗ | 592▼ -9 | 25 | 24 | 0 | 7 | 8 | 0.54 | 0 | 1904 |
| Melvyn_1806@psn | 777▼ -2 | 27 | 12 | 1 | 0 | 9 | 0.68 | 0 | 1800 |
| TwoSeconds62782 | 611▼ -6 | 20 | 13 | 0 | 0 | 11 | 0.49 | 0 | 1065 |
| BenjiKing_10@psn | 776▼ -27 | 7 | 2 | 1 | 0 | 4 | 0.70 | 0 | 895 |
| _skillissue_ ✗ | 721▼ -8 | 16 | 6 | 0 | 0 | 8 | 0.43 | 0 | 785 |
| saleewan20 ✗ | 400▲ +150 | 5 | 2 | 0 | 0 | 6 | 0.23 | 0 | 265 |
| thurtorgunzer (AI) | — | 1 | 0 | 0 | 0 | 5 | 0.04 | 0 | 30 |
| Dongle73 (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.20 | 0 | 30 |
| 5k98p3atq (AI) | — | 0 | 0 | 0 | 0 | 4 | 0.00 | 0 | 0 |
| kamacoxu (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 隔壁的老柴打鬼子 | 1943▲ +2 | 48 | 5 | 7 | 13 | 6 | 1.45 | 0 | 3983 |
| Lxuny | 1810▲ +1 | 51 | 32 | 2 | 21 | 2 | 6.38 | 0 | 3939 |
| PleumTHkub | 1373▲ +2 | 50 | 7 | 1 | 3 | 4 | 1.79 | 0 | 2603 |
| nomefico | 794▲ +13 | 46 | 6 | 2 | 15 | 8 | 1.21 | 0 | 2577 |
| visav34397 | 911▼ -49 | 48 | 12 | 0 | 0 | 8 | 0.98 | 0 | 2120 |
| dkljsddsd | 400▼ -11 | 32 | 2 | 2 | 0 | 6 | 0.84 | 0 | 1765 |
| hunters100 | 743▼ -17 | 24 | 6 | 0 | 0 | 6 | 0.86 | 0 | 1260 |
| KalkKiller | 971▼ -177 | 18 | 3 | 0 | 0 | 8 | 0.64 | 0 | 760 |
| Curtent42301 | 819▼ -174 | 52 | 0 | 1 | 0 | 0 | 3.25 | 0 | 0 |
| BlackHe | 1097▼ -132 | 40 | 0 | 1 | 0 | 0 | 2.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.