decode: proto 304 · 3673 stat syncs · 0 zone events · 1282 soldier mappings · 14.27s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Garmagen | — | 147 | 83 | 4 | 80 | 16 | 1.86 | 0 | 12270 |
| Irkutsk123 | — | 117 | 39 | 6 | 52 | 7 | 4.03 | 0 | 9790 |
| JBlong | — | 100 | 65 | 0 | 0 | 18 | 1.11 | 0 | 6763 |
| Nonamexd | — | 87 | 47 | 1 | 0 | 8 | 1.89 | 0 | 4995 |
| Ramzik#5 | — | 35 | 21 | 3 | 0 | 17 | 0.65 | 0 | 4032 |
| Jatill | — | 68 | 48 | 0 | 6 | 2 | 5.67 | 0 | 3797 |
| MysticDream71@psn | — | 53 | 41 | 0 | 0 | 15 | 0.71 | 0 | 3775 |
| Frizon6877@live | — | 33 | 13 | 3 | 0 | 12 | 0.75 | 0 | 3421 |
| Dragon#554 | — | 46 | 23 | 1 | 0 | 14 | 0.81 | 0 | 2430 |
| jumiklan@psn | — | 30 | 13 | 0 | 0 | 11 | 0.73 | 0 | 1400 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dementor2142 | — | 91 | 57 | 1 | 30 | 10 | 1.49 | 0 | 6371 |
| zayedahmedrafaz1 | — | 74 | 40 | 3 | 36 | 13 | 1.25 | 0 | 5948 |
| F1reF0x#1 | — | 75 | 44 | 0 | 29 | 14 | 1.14 | 0 | 4942 |
| leyyout | — | 72 | 61 | 0 | 0 | 17 | 0.69 | 0 | 4421 |
| CAIRNE | — | 47 | 14 | 0 | 39 | 10 | 1.09 | 0 | 3703 |
| ToaSTY_maN | — | 35 | 27 | 1 | 16 | 7 | 1.21 | 0 | 3408 |
| techcube | — | 48 | 10 | 0 | 0 | 12 | 0.63 | 0 | 2275 |
| DZVIASH ✗ | — | 27 | 15 | 0 | 0 | 7 | 0.79 | 0 | 1540 |
| AceChefful (AI) | — | 19 | 10 | 0 | 8 | 19 | 0.18 | 0 | 1335 |
| jacesoulcom (AI) | — | 14 | 7 | 0 | 4 | 15 | 0.18 | 0 | 1134 |
| Farapaper1000 (AI) | — | 10 | 5 | 0 | 2 | 11 | 0.16 | 0 | 822 |
| Mr_Red_Rock ✗ | — | 4 | 3 | 0 | 0 | 3 | 0.40 | 0 | 250 |
| whyUmad420 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:00 | sector_1 | USSR | 0 | |
| 4:50 | sector_1 | USSR | 0 | |
| 8:08 | sector_2 | USSR | 0 | |
| 17:17 | sector_2 | USSR | 0 | |
| 21:43 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.