decode: proto 304 · 2343 stat syncs · 476 zone events · 880 soldier mappings · 5.55s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| РУCCИЧ | 1288▲ +12 | 50 | 25 | 6 | 1 | 4 | 3.33 | 0 | 4706 |
| fffffantom | 1114▲ +25 | 69 | 48 | 1 | 0 | 14 | 0.80 | 0 | 4308 |
| Kostik_654 | 1241▲ +40 | 56 | 18 | 2 | 13 | 5 | 4.00 | 0 | 3894 |
| PanokClass | 1177▲ +24 | 40 | 8 | 1 | 16 | 4 | 1.38 | 1 | 2917 |
| Cy8126 | 644▲ +15 | 45 | 10 | 1 | 0 | 11 | 0.78 | 1 | 2631 |
| LZH0623 | 714▲ +16 | 25 | 11 | 2 | 8 | 6 | 1.25 | 1 | 2555 |
| WagneRGrouP | 856▼ -17 | 45 | 22 | 0 | 0 | 13 | 0.87 | 0 | 2400 |
| Friedrich848368@live | 414▼ -35 | 26 | 6 | 1 | 0 | 11 | 0.93 | 0 | 1585 |
| boom4bl ✗ | 843▼ -10 | 17 | 8 | 0 | 17 | 4 | 0.68 | 0 | 1490 |
| Novaza14116 (AI) | — | 11 | 8 | 0 | 14 | 13 | 0.17 | 0 | 1199 |
| 4wx72o2ea (AI) | — | 6 | 1 | 0 | 10 | 8 | 0.14 | 0 | 604 |
| CHEKAN52 ✗ | — | 6 | 0 | 0 | 6 | 2 | 0.55 | 0 | 268 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ХапательОнлайн | 1693▲ +8 | 92 | 3 | 12 | 0 | 7 | 3.54 | 0 | 6262 |
| pirlo001 | 1553▲ +2 | 35 | 9 | 4 | 36 | 7 | 1.21 | 0 | 4016 |
| M1911yu | 1530▼ -47 | 40 | 7 | 0 | 63 | 8 | 0.95 | 0 | 3485 |
| Kuroko_Inani | 1104▲ +35 | 60 | 13 | 1 | 17 | 4 | 2.86 | 0 | 3336 |
| kuzniarzkamil91 | 600▲ +23 | 64 | 5 | 3 | 0 | 8 | 2.46 | 0 | 3195 |
| timacumminus77 | 1238▼ -21 | 47 | 11 | 0 | 0 | 10 | 1.12 | 0 | 2270 |
| oleg_druzhinin_8 | 592▼ -44 | 40 | 7 | 0 | 45 | 6 | 0.89 | 0 | 1808 |
| barjaktar84s@psn | 640▼ -18 | 28 | 9 | 1 | 0 | 12 | 0.43 | 0 | 1370 |
| Psiho_otkloneniy | 400 | 27 | 3 | 0 | 0 | 8 | 0.64 | 0 | 1030 |
| Adolt4714 (AI) | — | 5 | 1 | 0 | 2 | 10 | 0.09 | 0 | 288 |
| ambrozicfilip ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 20:29 | sector_1_a | Axis | 12 | LZH0623, PanokClass, Cy8126 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.