decode: proto 304 · 3214 stat syncs · 1160 zone events · 1339 soldier mappings · 12.61s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BlueMrDoom@psn | 1534▲ +6 | 189 | 153 | 2 | 0 | 4 | 9.45 | 0 | 13735 |
| Luvalus@psn | 1082▼ -16 | 145 | 74 | 11 | 0 | 3 | 48.33 | 0 | 11016 |
| mobile_reed17@psn | 970▲ +18 | 88 | 44 | 0 | 16 | 5 | 3.26 | 1 | 6036 |
| SKIDDALLDAYLONG@live | 1168▲ +2 | 75 | 47 | 0 | 10 | 5 | 2.21 | 1 | 4851 |
| eppher22150 (AI) | — | 41 | 11 | 0 | 6 | 15 | 0.48 | 1 | 2869 |
| Xxdardomy (AI) | — | 41 | 21 | 0 | 8 | 15 | 0.51 | 1 | 2849 |
| FelensonZadoca (AI) | — | 34 | 22 | 0 | 0 | 14 | 0.45 | 0 | 2655 |
| h9eiler (AI) | — | 27 | 14 | 0 | 16 | 16 | 0.31 | 0 | 2518 |
| Six003 (AI) | — | 25 | 12 | 0 | 0 | 15 | 0.30 | 1 | 1917 |
| spddd00 (AI) | — | 31 | 6 | 0 | 0 | 18 | 0.34 | 0 | 1393 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SMASHER0088GH@psn | 1048▲ +26 | 118 | 33 | 0 | 29 | 10 | 1.82 | 0 | 6407 |
| YOSSERHUGHES398@live | 1221▲ +4 | 139 | 41 | 2 | 0 | 8 | 2.40 | 0 | 6100 |
| red_rifle56@psn | 1248▼ -19 | 67 | 16 | 4 | 62 | 7 | 1.26 | 0 | 5710 |
| PANTHER__99@psn | 858▼ -31 | 101 | 46 | 1 | 0 | 8 | 2.02 | 0 | 4740 |
| Elana_deL@psn | 1546▼ -8 | 53 | 30 | 2 | 22 | 13 | 0.64 | 0 | 4268 |
| GetPlayi (AI) | — | 19 | 12 | 0 | 24 | 16 | 0.22 | 0 | 1950 |
| IsitolateFin (AI) | — | 19 | 15 | 0 | 18 | 13 | 0.25 | 0 | 1706 |
| Crusherme (AI) | — | 25 | 15 | 0 | 0 | 15 | 0.31 | 0 | 1479 |
| dimmond1998 (AI) | — | 20 | 13 | 0 | 2 | 14 | 0.26 | 0 | 1287 |
| WOmno (AI) | — | 22 | 8 | 0 | 0 | 13 | 0.30 | 0 | 1008 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:27 | sector_1_a | Axis | 3 | mobile_reed17@psn, Xxdardomy |
| 13:15 | sector_2_b | Axis | 1 | eppher22150 |
| 23:02 | sector_3_b | Axis | 5 | SKIDDALLDAYLONG@live, Six003 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.