decode: proto 304 · 1982 stat syncs · 0 zone events · 716 soldier mappings · 6.16s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| vionaik_ | 1398▲ +87 | 59 | 40 | 2 | 5 | 11 | 1.55 | 0 | 4794 |
| koshevar111 | 1463▲ +27 | 49 | 46 | 0 | 17 | 3 | 4.45 | 0 | 3877 |
| roma_8822 | 845▼ -29 | 24 | 18 | 0 | 0 | 10 | 0.43 | 0 | 1873 |
| ORCINDODLER (AI) | — | 9 | 2 | 0 | 38 | 8 | 0.21 | 0 | 1664 |
| Neil#46 ✗ | 400▲ +150 | 23 | 22 | 0 | 0 | 3 | 1.35 | 0 | 1366 |
| 05melon05 | 605▼ -19 | 21 | 13 | 0 | 0 | 11 | 0.51 | 0 | 1213 |
| KenzoRinging (AI) | — | 11 | 3 | 0 | 18 | 9 | 0.23 | 0 | 1094 |
| 67толя | 514▼ -30 | 8 | 1 | 2 | 0 | 9 | 0.22 | 0 | 780 |
| ricaslav1024 (AI) | — | 6 | 4 | 0 | 10 | 9 | 0.12 | 0 | 733 |
| BatZy02 (AI) | — | 13 | 5 | 0 | 0 | 10 | 0.25 | 0 | 580 |
| GhostDrifre (AI) | — | 7 | 5 | 1 | 0 | 6 | 0.22 | 0 | 410 |
| героинавый ✗ | — | 2 | 2 | 0 | 0 | 1 | 0.40 | 0 | 120 |
| _baz_baz_i_mimo ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| x83218599 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jeke567 | 1378▲ +30 | 113 | 23 | 2 | 62 | 7 | 2.31 | 0 | 7091 |
| Jarekt23 | 1642▲ +11 | 87 | 40 | 3 | 0 | 4 | 3.62 | 0 | 5910 |
| Papa__ | 988▲ +62 | 54 | 32 | 1 | 1 | 3 | 3.18 | 0 | 3195 |
| Mxmtku | 1488▲ +3 | 30 | 20 | 0 | 20 | 6 | 0.88 | 0 | 2174 |
| Jere_tg1@psn | 496▼ -29 | 24 | 13 | 1 | 0 | 1 | 2.67 | 0 | 1980 |
| Marveleusz | 762▼ -97 | 28 | 22 | 2 | 0 | 5 | 0.97 | 0 | 1950 |
| SomeDudeee | 835▼ -54 | 23 | 15 | 0 | 0 | 3 | 1.44 | 0 | 1440 |
| Mustafa#149 | 400 | 17 | 13 | 1 | 0 | 10 | 0.61 | 0 | 1330 |
| Shmatko_YomaYo | 706▼ -33 | 23 | 11 | 0 | 6 | 6 | 0.82 | 0 | 1276 |
| csutika#1 | 764▼ -77 | 18 | 13 | 0 | 0 | 3 | 1.29 | 0 | 1150 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:38 | sector_1 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.