decode: proto 304 · 2286 stat syncs · 0 zone events · 821 soldier mappings · 6.3s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kousonen | 1741▲ +34 | 70 | 50 | 0 | 22 | 10 | 1.08 | 0 | 4963 |
| dima_komsa | 1144▲ +29 | 44 | 40 | 0 | 18 | 6 | 1.19 | 0 | 4289 |
| re_cover | 1470▲ +16 | 55 | 45 | 2 | 12 | 9 | 1.22 | 0 | 4018 |
| moskvi4177 | 1021▲ +9 | 64 | 45 | 0 | 3 | 8 | 1.25 | 0 | 3843 |
| TOYOTAPLATZ | 653▲ +4 | 13 | 7 | 1 | 34 | 9 | 0.25 | 0 | 1765 |
| Type85 | 1424▼ -11 | 15 | 7 | 1 | 10 | 11 | 0.23 | 0 | 1348 |
| 3Angle | 1295▼ -18 | 16 | 0 | 2 | 0 | 1 | 2.67 | 0 | 1170 |
| Neil#46 ✗ | 400▲ +150 | 9 | 9 | 0 | 0 | 2 | 0.75 | 0 | 965 |
| Eric16650 ✗ | 1374▼ -22 | 11 | 9 | 0 | 0 | 4 | 0.65 | 0 | 620 |
| patrickyyan (AI) | — | 8 | 4 | 0 | 0 | 7 | 0.20 | 0 | 375 |
| Magratar (AI) | — | 3 | 1 | 0 | 0 | 5 | 0.12 | 0 | 233 |
| sf599gto@psn | 400 | 1 | 0 | 1 | 3 | 8 | 0.03 | 0 | 192 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| cnrtgerg | 1756▲ +22 | 99 | 38 | 6 | 38 | 5 | 3.30 | 0 | 6486 |
| Spr1tz | 1586▲ +18 | 80 | 16 | 2 | 10 | 6 | 2.50 | 0 | 4509 |
| iniratua | 1710▲ +19 | 55 | 26 | 2 | 23 | 6 | 1.57 | 0 | 3866 |
| sirasu0852 | 1562▲ +21 | 47 | 18 | 0 | 12 | 6 | 1.34 | 0 | 2962 |
| Erwin0625 | 1065▼ -8 | 37 | 18 | 0 | 3 | 8 | 0.80 | 0 | 2384 |
| TheAuzzieMobBoss | 850▼ -66 | 41 | 26 | 0 | 0 | 7 | 1.14 | 0 | 2110 |
| TIM6670 | 1215▼ -8 | 34 | 5 | 2 | 0 | 3 | 1.70 | 0 | 1593 |
| TheBlackNight | 757▼ -40 | 20 | 16 | 0 | 0 | 6 | 0.59 | 0 | 1270 |
| Fly_ua | 930▼ -57 | 14 | 7 | 0 | 0 | 6 | 0.41 | 0 | 720 |
| abe4p1ara7 (AI) | — | 10 | 6 | 0 | 4 | 4 | 0.48 | 0 | 640 |
| brajan896 ✗ | 400▲ +150 | 6 | 0 | 0 | 0 | 1 | 1.00 | 0 | 190 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:56 | sector_1 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.