decode: proto 304 · 2329 stat syncs · 582 zone events · 849 soldier mappings · 5.19s · game 0.7.5.78
decode warnings: only 17/22 roster players bound to entities
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gigamine | 1378▼ -8 | 27 | 12 | 4 | 6 | 8 | 0.75 | 1 | 3881 |
| RYOSAEBA555 | 425▲ +6 | 25 | 12 | 2 | 29 | 7 | 0.64 | 1 | 2688 |
| TenGiamp | 502▲ +3 | 47 | 19 | 0 | 5 | 13 | 0.59 | 1 | 2582 |
| KoreanRommel | 1544▼ -7 | 34 | 16 | 0 | 7 | 12 | 0.42 | 1 | 2489 |
| Kongou_neesan | 942▼ -56 | 18 | 10 | 0 | 12 | 12 | 0.37 | 0 | 1395 |
| SunshineS | 1232▼ -14 | 32 | 9 | 0 | 0 | 9 | 0.71 | 0 | 1300 |
| lastDAYforME | 400▼ -14 | 15 | 2 | 0 | 19 | 11 | 0.24 | 0 | 1230 |
| alanboy10 | 1055▼ -91 | 14 | 6 | 0 | 3 | 12 | 0.21 | 1 | 1192 |
| ali10807 | 699▼ -44 | 43 | 0 | 1 | 0 | 0 | 0.75 | 1 | 0 |
| Luzzyn22779 | 775▼ -36 | 22 | 0 | 9 | 0 | 0 | 1.38 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RaiU | 617▲ +2 | 21 | 14 | 8 | 0 | 7 | 1.24 | 0 | 5065 |
| Baunebaunichen | 1475▲ +72 | 82 | 15 | 1 | 27 | 5 | 2.22 | 0 | 4591 |
| IND_JarwoSenpai | 553▲ +15 | 71 | 31 | 0 | 19 | 7 | 2.37 | 0 | 3456 |
| Yoshi_UA | 1435▲ +26 | 62 | 13 | 2 | 4 | 7 | 1.59 | 0 | 3313 |
| Cpt_Flashheart_ | 735▲ +23 | 54 | 20 | 0 | 0 | 6 | 1.35 | 0 | 2655 |
| Space_Jerry | 1361▲ +111 | 49 | 19 | 0 | 3 | 5 | 2.04 | 0 | 2580 |
| mila_popova2017 | 410▲ +5 | 26 | 13 | 1 | 10 | 4 | 2.36 | 0 | 1858 |
| eg2d3he3qp ✗ | 594▼ -20 | 7 | 0 | 1 | 7 | 2 | 0.58 | 0 | 714 |
| ZactySquint (AI) | — | 8 | 0 | 0 | 0 | 3 | 0.47 | 0 | 385 |
| Eri91053 | 847▲ +50 | 79 | 0 | 3 | 0 | 0 | 2.82 | 0 | 0 |
| poperand17571 | 1377▲ +85 | 67 | 0 | 4 | 0 | 0 | 2.58 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:52 | sector_1_a | Axis | 10 | ali10807, TenGiamp, Gigamine, KoreanRommel, RYOSAEBA555, alanboy10 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.