decode: proto 304 · 1666 stat syncs · 0 zone events · 659 soldier mappings · 2.71s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Slack_Snipe | 1682▲ +23 | 104 | 19 | 5 | 0 | 9 | 2.42 | 0 | 5575 |
| RedViperzz | 982▲ +24 | 34 | 10 | 0 | 86 | 5 | 0.94 | 0 | 3563 |
| Amiel#3 | 1465▲ +90 | 59 | 19 | 3 | 0 | 5 | 2.46 | 0 | 3235 |
| zeon_infantry | 1256▲ +182 | 58 | 26 | 0 | 0 | 4 | 2.42 | 0 | 2680 |
| HOMO馆的小恶魔 | 976▲ +57 | 58 | 24 | 0 | 0 | 8 | 1.29 | 0 | 2620 |
| 凄凉的月 | 413▲ +13 | 26 | 14 | 0 | 0 | 3 | 1.73 | 0 | 1365 |
| Bombaga (AI) | — | 4 | 4 | 0 | 10 | 3 | 0.25 | 0 | 898 |
| paullucian | 444▲ +4 | 8 | 5 | 0 | 0 | 4 | 0.47 | 0 | 726 |
| sinceriter@live | 400 | 5 | 1 | 0 | 0 | 2 | 0.62 | 0 | 210 |
| jallex ✗ | — | 3 | 1 | 0 | 0 | 2 | 0.25 | 0 | 120 |
| FelensonZadoca (AI) | — | 1 | 1 | 0 | 0 | 0 | 0.33 | 0 | 64 |
| GraveDiggerSteve@psn ✗ | 691▼ -159 | 1 | 0 | 0 | 0 | 2 | 0.11 | 0 | 30 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Teizna | 1055▲ +17 | 73 | 69 | 0 | 0 | 10 | 1.07 | 0 | 4575 |
| Budd_ha16 | 1244▲ +1 | 52 | 38 | 0 | 0 | 10 | 0.79 | 0 | 3111 |
| Schurzen | 954▼ -7 | 13 | 0 | 6 | 2 | 0 | 13.00 | 0 | 2098 |
| Gabriel96724 | 981▼ -19 | 21 | 11 | 1 | 0 | 3 | 1.91 | 0 | 1540 |
| SRUSHT4353@live | 400 | 21 | 16 | 0 | 0 | 8 | 0.72 | 0 | 1447 |
| nezar19ptra@psn | 750▲ +1 | 22 | 20 | 0 | 0 | 5 | 0.96 | 0 | 1420 |
| nikdena | 961▼ -69 | 12 | 12 | 0 | 0 | 10 | 0.19 | 0 | 1229 |
| TankistAlex250 | 556▼ -42 | 9 | 7 | 1 | 0 | 6 | 0.26 | 0 | 915 |
| Narba (AI) | — | 9 | 8 | 0 | 0 | 4 | 0.39 | 0 | 530 |
| Diyar6761@live | 526▼ -106 | 7 | 2 | 0 | 0 | 10 | 0.25 | 0 | 400 |
| spider_niko08@psn ✗ | 468▼ -210 | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| chingart (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:35 | sector_1_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.