Not shown in game — engine values
Recoil amount0.1
Shot frequency (shots/sec)0.2
Deviation recovery (extra)0.4
Max deviation15
Deviation: movement increase5, 10
Deviation: movement range0.1, 4
Deviation: turn-rate increase0.1, 0.5
Deviation: turn-rate range10, 30
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.05
Armor penetration (mm)5m: 35, 100m: 30, 300m: 25, 500m: 20, 1000m: 10, 1500m: 5
Bullet typeap_i_ball
Effective distance (m)400, 400
Hit power mult100
Bullet mass (kg)0.01
Max distance (m)3,000
Armor power velocity shift200, 1,000
Hit power velocity shift[300.0, 1000.0], [300.0, 1000.0]
Ricochet presetdefaultExt
Spall preset (kinetic)ap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Hit Target Shots to kill (by range)1 hit at any range1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.04, 100m: 0.08, 200m: 0.1710m: 0.01, 50m: 0.04, 100m: 0.08, 200m: 0.17
Damage per second2023
Kills per magazine10
Magazine dump (s)50
Sustained DPS (with reload)18.6621.46
Ricochet below (° from plate)30
Penetration: sourcetable
Spall: cone (°)40
Spall: max fragment damage20
Spall: total damage780
Spall: total fragments68
Spall: max fragment penetration (mm)11
Shots deviation (base)5