decode: proto 304 · 3241 stat syncs · 1166 zone events · 1184 soldier mappings · 8.46s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mioply | 1911▲ +3 | 160 | 34 | 0 | 42 | 8 | 2.91 | 0 | 7332 |
| Miogleka | 983▼ -24 | 85 | 46 | 2 | 69 | 10 | 1.20 | 0 | 5569 |
| ЗИГОЗАВР#2 | 1103▼ -14 | 95 | 40 | 0 | 40 | 11 | 1.70 | 0 | 5113 |
| FatGuy225 (AI) | — | 41 | 27 | 2 | 30 | 9 | 0.93 | 0 | 3644 |
| VL2D3K_KING2 | 911▼ -35 | 51 | 22 | 1 | 75 | 9 | 1.16 | 0 | 2899 |
| deadsemarofex (AI) | — | 35 | 26 | 0 | 0 | 10 | 0.67 | 0 | 1954 |
| APBOSSPIGE (AI) | — | 26 | 17 | 0 | 8 | 10 | 0.48 | 0 | 1762 |
| o1jo1q1hk4x (AI) | — | 27 | 12 | 0 | 0 | 10 | 0.54 | 0 | 1274 |
| Jaryman (AI) | — | 22 | 10 | 0 | 0 | 12 | 0.33 | 0 | 1185 |
| Adamill (AI) | — | 22 | 12 | 0 | 0 | 13 | 0.34 | 0 | 1100 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bivkaonlym754 | 1347▲ +137 | 172 | 93 | 0 | 30 | 4 | 7.82 | 2 | 11077 |
| Ctelvis | 528▲ +10 | 104 | 76 | 1 | 0 | 7 | 4.16 | 1 | 7368 |
| ForSovietPeople | 1099▼ -4 | 78 | 54 | 2 | 0 | 10 | 1.90 | 1 | 4897 |
| Dankop19220 (AI) | — | 41 | 28 | 0 | 12 | 16 | 0.48 | 2 | 3484 |
| watnooz22 (AI) | — | 27 | 22 | 0 | 14 | 12 | 0.42 | 1 | 3084 |
| diutfarm (AI) | — | 30 | 21 | 0 | 16 | 14 | 0.39 | 2 | 2633 |
| tienaste11 (AI) | — | 28 | 23 | 0 | 0 | 15 | 0.35 | 2 | 2469 |
| XxingXXX609 (AI) | — | 28 | 12 | 0 | 20 | 14 | 0.38 | 0 | 2215 |
| Lammen75429 (AI) | — | 17 | 9 | 0 | 0 | 8 | 0.36 | 1 | 1552 |
| daggycrashfan (AI) | — | 21 | 15 | 0 | 0 | 13 | 0.31 | 0 | 1326 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:59 | sector_1_a | USSR | 16 | watnooz22, Dankop19220, diutfarm, tienaste11, Lammen75429 |
| 19:07 | sector_2_a | USSR | 6 | ForSovietPeople, Ctelvis, bivkaonlym754, diutfarm |
| 23:35 | sector_3_a | USSR | 5 | bivkaonlym754, Dankop19220, tienaste11 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.