decode: proto 304 · 1880 stat syncs · 304 zone events · 780 soldier mappings · 4.91s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 怀仁堂56冲战神 | 1650▲ +0 | 70 | 0 | 6 | 8 | 7 | 2.41 | 0 | 4342 |
| BoeHHblu-DaH9l@psn | 1306▼ -8 | 34 | 4 | 7 | 2 | 7 | 1.31 | 0 | 3982 |
| Levdddff | 1496▲ +3 | 58 | 8 | 1 | 28 | 3 | 2.42 | 0 | 3523 |
| Fugas1707 | 1217▼ -2 | 91 | 4 | 0 | 0 | 6 | 2.60 | 0 | 3395 |
| 叶戈尔Ω圣诞ver | 1361▼ -18 | 56 | 1 | 0 | 3 | 5 | 1.65 | 0 | 2477 |
| desant1398 | 529▼ -471 | 39 | 4 | 1 | 0 | 6 | 1.26 | 0 | 1780 |
| dima_korobkov_09 | 1118▼ -79 | 38 | 5 | 0 | 0 | 6 | 1.27 | 0 | 1470 |
| rkurihara | 735▼ -18 | 31 | 1 | 1 | 0 | 3 | 2.07 | 0 | 1315 |
| AntonFrodo1 | 1364▼ -61 | 23 | 3 | 1 | 5 | 8 | 0.59 | 0 | 1146 |
| Feryvai@live | 488▼ -68 | 10 | 0 | 0 | 1 | 4 | 0.62 | 0 | 421 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Otez88 ✗ | 644▼ -1 | 41 | 23 | 2 | 4 | 5 | 1.41 | 0 | 3180 |
| KOLOKOTRONIS1821 | 1328▲ +1 | 27 | 9 | 3 | 1 | 8 | 1.00 | 0 | 2740 |
| Sniki-dzon | 1353▲ +39 | 34 | 8 | 3 | 2 | 4 | 2.62 | 0 | 2435 |
| tb_2mn@psn | 1526▲ +4 | 21 | 3 | 3 | 3 | 9 | 0.53 | 0 | 2429 |
| 900_1 | 672▲ +19 | 39 | 0 | 3 | 0 | 5 | 2.17 | 0 | 2114 |
| -AoG-GenophagE ✗ | 1948▼ -2 | 24 | 0 | 3 | 3 | 3 | 1.85 | 0 | 1646 |
| zksvz | 664▲ +2 | 27 | 3 | 0 | 2 | 3 | 1.29 | 0 | 998 |
| -AoG-GeriNevil ✗ | 1601▼ -1 | 21 | 0 | 1 | 0 | 4 | 1.11 | 0 | 900 |
| katalinoce (AI) | — | 7 | 0 | 0 | 18 | 10 | 0.13 | 0 | 864 |
| Michiyakis (AI) | — | 8 | 2 | 1 | 0 | 11 | 0.13 | 0 | 450 |
| 联邦工程师 ✗ | 422▼ -2 | 8 | 3 | 0 | 0 | 4 | 0.36 | 0 | 350 |
| mtp9aouh8t (AI) | — | 5 | 1 | 0 | 0 | 10 | 0.10 | 0 | 180 |
| sananachinth (AI) | — | 2 | 0 | 0 | 2 | 12 | 0.03 | 0 | 178 |
| Ku61098 (AI) | — | 3 | 0 | 0 | 0 | 5 | 0.12 | 0 | 110 |
| -matkondek- ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.