decode: proto 304 · 1852 stat syncs · 0 zone events · 645 soldier mappings · 5.31s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Elisejr ✗ | 1028▼ -10 | 37 | 24 | 2 | 0 | 11 | 0.70 | 0 | 2640 |
| BaphomeT#1 ✗ | 1330▼ -19 | 35 | 28 | 1 | 0 | 7 | 0.85 | 0 | 2627 |
| un1ty#2 | 937▼ -3 | 25 | 12 | 0 | 0 | 10 | 0.53 | 0 | 1490 |
| Ezhikvtumane#3 ✗ | 400▲ +150 | 21 | 13 | 0 | 12 | 6 | 0.91 | 0 | 1453 |
| жоскийнагибатор | 1378▲ +40 | 20 | 18 | 0 | 0 | 4 | 1.18 | 0 | 1306 |
| Ghost#1617 ✗ | 622▼ -18 | 27 | 14 | 0 | 0 | 11 | 0.49 | 0 | 1270 |
| Elios_Nightmare | 401▲ +1 | 9 | 9 | 0 | 17 | 5 | 0.64 | 0 | 1025 |
| flawlessvictory4 | 1282▼ -11 | 5 | 5 | 0 | 19 | 5 | 0.22 | 0 | 1020 |
| sBinka | 403▲ +3 | 12 | 6 | 1 | 0 | 4 | 0.75 | 0 | 865 |
| Kosiak_8645 ✗ | 1401▼ -10 | 15 | 11 | 0 | 0 | 4 | 0.68 | 0 | 800 |
| nandaleyuche (AI) | — | 11 | 1 | 0 | 4 | 5 | 0.39 | 0 | 524 |
| mistermarcu (AI) | — | 3 | 2 | 0 | 0 | 7 | 0.07 | 0 | 190 |
| potardod1994 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| hongi (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| littlehaozi | 1770▲ +6 | 68 | 12 | 4 | 1 | 3 | 4.86 | 0 | 4504 |
| ZOVTIGR | 1229▼ -1 | 44 | 10 | 0 | 0 | 4 | 1.91 | 0 | 2370 |
| Dezmond12482 | 1148▲ +11 | 34 | 5 | 3 | 0 | 1 | 4.86 | 0 | 2245 |
| repasihad801 | 1024▲ +24 | 34 | 13 | 0 | 7 | 2 | 1.89 | 0 | 1668 |
| my00_1458 | 1262▲ +8 | 24 | 12 | 0 | 27 | 2 | 1.41 | 0 | 1667 |
| baha200912 | 692▼ -12 | 26 | 9 | 0 | 0 | 5 | 0.90 | 0 | 1650 |
| zoqpos | 810▼ -6 | 25 | 12 | 0 | 54 | 6 | 0.78 | 0 | 1519 |
| ArtLoL32 | 400▼ -3 | 24 | 7 | 0 | 0 | 7 | 0.73 | 0 | 1125 |
| roct2028 | 400▼ -48 | 23 | 6 | 0 | 0 | 5 | 0.77 | 0 | 951 |
| cypuke12 | 719▼ -281 | 70 | 0 | 2 | 0 | 0 | 2.26 | 0 | 0 |
| hroft88 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.