decode: proto 304 · 1100 stat syncs · 0 zone events · 408 soldier mappings · 3.2s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FSAWX | — | 25 | 13 | 2 | 4 | 4 | 1.14 | 0 | 3044 |
| KFL_BaoNKVD | — | 46 | 22 | 1 | 9 | 4 | 2.42 | 0 | 2825 |
| Militariste | — | 20 | 12 | 0 | 5 | 3 | 1.11 | 0 | 2034 |
| Aduda13 | — | 27 | 7 | 1 | 0 | 2 | 3.86 | 0 | 1818 |
| БЕЙФАШИСТОВ_DV | — | 19 | 6 | 1 | 4 | 4 | 0.76 | 0 | 1449 |
| ivan386#1 | — | 12 | 11 | 0 | 0 | 3 | 0.57 | 0 | 1445 |
| Psaltir33 | — | 9 | 5 | 0 | 0 | 3 | 1.50 | 0 | 1230 |
| Holub1234@live ✗ | — | 16 | 1 | 2 | 6 | 4 | 0.94 | 0 | 1113 |
| OliO2008 | — | 15 | 6 | 0 | 0 | 2 | 1.25 | 0 | 935 |
| _Shinano_ | — | 5 | 1 | 1 | 1 | 0 | 5.00 | 0 | 534 |
| dieebin (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 蔡徐坤出击 | — | 40 | 28 | 0 | 0 | 7 | 1.11 | 0 | 2150 |
| Otto_Von_Carrius | — | 9 | 0 | 4 | 0 | 1 | 9.00 | 0 | 1785 |
| 미래는눈앞 | — | 27 | 15 | 0 | 0 | 3 | 2.08 | 0 | 1320 |
| helingqingge | — | 21 | 8 | 0 | 0 | 6 | 0.51 | 0 | 1136 |
| Mashukun | — | 14 | 1 | 1 | 0 | 1 | 1.75 | 0 | 820 |
| nantkhahan21 (AI) | — | 4 | 4 | 0 | 4 | 3 | 0.29 | 0 | 524 |
| Alex336676249@live | — | 6 | 3 | 0 | 0 | 4 | 0.29 | 0 | 390 |
| Teowl761 ✗ | — | 3 | 3 | 0 | 14 | 3 | 0.19 | 0 | 370 |
| AdolfEatler | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 235 |
| ELECTRON#2 | — | 5 | 2 | 0 | 2 | 4 | 0.28 | 0 | 218 |
| shmen155 | — | 5 | 0 | 0 | 0 | 5 | 0.23 | 0 | 150 |
| repasihad801 ✗ | — | 1 | 0 | 0 | 0 | 1 | 0.20 | 0 | 45 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:44 | sector_1_a | USSR | 0 | |
| 2:48 | sector_1_a | USSR | 0 | |
| 5:28 | sector_2_a | USSR | 0 | |
| 6:19 | sector_2_a | USSR | 0 | |
| 7:41 | sector_3_a | USSR | 0 | |
| 10:43 | sector_3_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.