Not shown in game — engine values
Recoil amount0.04
Shot frequency (shots/sec)6
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.7
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle1.1
Bullet typeball
Effective distance (m)50
Hit power mult4.4
Bullet mass (kg)0
Max distance (m)200
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)3 hits to 29.3m · 4 hits to 44.5m · 5 hits to 58.7m · 6 hits to 73.3m · 7 hits to 83.7m · 8 hits to 91.5m · 9 hits to 97.5m · 10 hits to 109m · 11 hits to 123.8m · 12 hits to 136.1m · 13 hits to 146.5m · 14 hits to 155.4m · 15 hits to 163.2m · 16 hits to 169.9m · 17 hits to 175.9m · 18 hits to 181.2m · 19 hits to 185.9m · 20 hits to 190.2m · 21 hits to 194.1m · 22 hits to 197.6m · 23 hits beyond
One-shot headshotto 10m
Time to kill (by range, s)10m: 0.33, 50m: 0.67, 100m: 1.5, 200m: 3.67
Time to kill (with bullet flight at muzzle speed, s)10m: 0.38, 50m: 0.88, 100m: 1.92, 200m: 4.5
Damage per second26.4
Kills per magazine2
Magazine dump (s)1.33
Sustained DPS (with reload)9.96
Shots deviation (base)110
SpreadBase spread is 1.2× the median of 49 pistols: 46 are tighter, 1 wider.