decode: proto 304 · 2045 stat syncs · 386 zone events · 825 soldier mappings · 4.47s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sefrs_LxCZ | — | 50 | 30 | 4 | 14 | 10 | 1.28 | 0 | 4249 |
| Ludwig087 | — | 30 | 16 | 3 | 0 | 5 | 1.30 | 0 | 2823 |
| CODY59224@psn | — | 42 | 19 | 2 | 0 | 9 | 1.00 | 0 | 2734 |
| Zeeekk | — | 40 | 16 | 0 | 0 | 12 | 0.59 | 1 | 2175 |
| tadek_wawryn | — | 43 | 9 | 0 | 0 | 10 | 0.90 | 0 | 2005 |
| Dragonman9859@live | — | 31 | 7 | 0 | 2 | 13 | 0.60 | 1 | 1961 |
| JLM74 | — | 22 | 14 | 0 | 0 | 6 | 0.79 | 0 | 1431 |
| Wessel2004680@live ✗ | — | 18 | 2 | 1 | 6 | 7 | 0.45 | 0 | 968 |
| imszzzo (AI) | — | 7 | 5 | 0 | 4 | 12 | 0.10 | 1 | 744 |
| yoye1990 (AI) | — | 5 | 0 | 0 | 6 | 8 | 0.11 | 1 | 703 |
| VitoShara (AI) | — | 5 | 1 | 0 | 4 | 3 | 0.29 | 1 | 569 |
| oliverbo024 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| evseish2013 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TheQuenles68 | — | 71 | 4 | 11 | 2 | 3 | 3.94 | 0 | 5356 |
| JeffYeetington | — | 58 | 16 | 6 | 4 | 4 | 2.32 | 0 | 5024 |
| T013dw | — | 54 | 11 | 5 | 40 | 7 | 1.59 | 0 | 4887 |
| Tomi_Gamer_12345 | — | 67 | 14 | 1 | 0 | 6 | 2.39 | 0 | 3380 |
| GrupaVucibatina | — | 41 | 8 | 1 | 16 | 6 | 1.41 | 0 | 2526 |
| Pachavion | — | 63 | 7 | 0 | 2 | 5 | 2.03 | 0 | 2513 |
| Chess_s | — | 53 | 5 | 0 | 0 | 6 | 1.51 | 0 | 2065 |
| kosvin | — | 35 | 3 | 0 | 0 | 9 | 0.88 | 0 | 1535 |
| Turtlecz | — | 17 | 2 | 0 | 0 | 8 | 0.57 | 0 | 620 |
| cud_01@psn ✗ | — | 9 | 1 | 0 | 0 | 4 | 0.50 | 0 | 310 |
| mamanachaevan67 (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.17 | 0 | 30 |
| Caspielik (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:15 | sector_1 | Axis | 8 | Dragonman9859@live, Zeeekk, imszzzo, yoye1990, VitoShara |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.