decode: proto 304 · 2006 stat syncs · 650 zone events · 853 soldier mappings · 5.22s · game 0.7.5.78
Factions: Axis vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| EVA_CarpoPyroTH | — | 61 | 20 | 7 | 29 | 7 | 2.35 | 0 | 6035 |
| JunaTah | — | 74 | 17 | 2 | 0 | 6 | 4.62 | 0 | 4875 |
| Dogster759 | — | 64 | 44 | 2 | 1 | 11 | 1.42 | 0 | 4254 |
| imonchromeb00k | — | 53 | 20 | 2 | 0 | 8 | 1.61 | 0 | 2825 |
| AlexBABALA | — | 38 | 3 | 0 | 0 | 5 | 1.73 | 0 | 1525 |
| NIGHODO (AI) | — | 18 | 14 | 0 | 12 | 8 | 0.40 | 0 | 1444 |
| owennnnrt5@psn | — | 25 | 16 | 0 | 0 | 9 | 0.81 | 0 | 1430 |
| Jencek4314 ✗ | — | 11 | 7 | 0 | 0 | 6 | 0.37 | 0 | 700 |
| huyon123 (AI) | — | 14 | 6 | 0 | 0 | 9 | 0.26 | 0 | 645 |
| a857303 (AI) | — | 9 | 7 | 0 | 0 | 5 | 0.31 | 0 | 605 |
| Musiclord97 ✗ | — | 11 | 4 | 0 | 0 | 5 | 0.52 | 0 | 510 |
| 68zu5j4j1 (AI) | — | 5 | 3 | 0 | 0 | 6 | 0.14 | 0 | 310 |
| Ale_jordan_13@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| winneuse25@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AssClap#1 | — | 82 | 19 | 3 | 69 | 8 | 1.91 | 0 | 6095 |
| KickingKoma | — | 78 | 21 | 5 | 0 | 10 | 1.37 | 0 | 4630 |
| Виталашников | — | 70 | 19 | 0 | 0 | 10 | 2.06 | 0 | 3030 |
| WozziCZe | — | 37 | 7 | 1 | 4 | 10 | 0.71 | 0 | 2425 |
| Snoopykov@live | — | 24 | 9 | 2 | 20 | 6 | 0.75 | 0 | 2320 |
| FLOXxHD | — | 38 | 4 | 3 | 0 | 8 | 1.31 | 0 | 2310 |
| DreaMan (AI) | — | 9 | 2 | 0 | 14 | 5 | 0.32 | 0 | 804 |
| ssjqjj2php (AI) | — | 12 | 5 | 0 | 0 | 6 | 0.34 | 0 | 588 |
| Balutti@live ✗ | — | 10 | 2 | 0 | 0 | 4 | 0.59 | 0 | 420 |
| JAGUAR2081 ✗ | — | 4 | 0 | 0 | 0 | 4 | 0.27 | 0 | 135 |
| Artaccok | — | 24 | 0 | 0 | 0 | 0 | 0.65 | 0 | 0 |
| Hicks7750#1 ✗ | — | 0 | 0 | 0 | 0 | 4 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.