decode: proto 304 · 2383 stat syncs · 442 zone events · 869 soldier mappings · 5.03s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Marauder1998 | — | 58 | 22 | 0 | 7 | 12 | 1.00 | 0 | 3545 |
| CannotAim009 | — | 53 | 25 | 0 | 0 | 9 | 0.84 | 0 | 2735 |
| 苏州高等职业技术学校 | — | 51 | 15 | 1 | 0 | 9 | 1.09 | 0 | 2435 |
| -Nas34Sushi- | — | 34 | 15 | 2 | 11 | 11 | 0.50 | 0 | 2385 |
| Jaro7PL | — | 41 | 12 | 1 | 14 | 3 | 1.71 | 0 | 2268 |
| dRdR_LeXa_ | — | 33 | 11 | 0 | 10 | 8 | 0.85 | 0 | 2133 |
| Этопиздец2 | — | 34 | 14 | 0 | 3 | 4 | 1.70 | 0 | 1697 |
| CraftyWarrior11@live | — | 31 | 8 | 0 | 5 | 9 | 0.63 | 0 | 1689 |
| plzza820 | — | 19 | 6 | 1 | 2 | 5 | 1.36 | 0 | 1520 |
| Wade_W_Hampton ✗ | — | 12 | 3 | 0 | 0 | 2 | 1.20 | 0 | 620 |
| VixxMexict2000 (AI) | — | 4 | 2 | 0 | 8 | 8 | 0.08 | 0 | 484 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| проворный_22 | — | 90 | 40 | 6 | 16 | 7 | 2.81 | 3 | 7476 |
| ramazan_8481 | — | 73 | 29 | 2 | 15 | 4 | 2.70 | 1 | 5034 |
| superprogibator | — | 69 | 29 | 1 | 5 | 7 | 1.47 | 0 | 3566 |
| gangsta_BACR | — | 43 | 22 | 2 | 19 | 3 | 1.54 | 0 | 3428 |
| GDRRF | — | 54 | 14 | 1 | 9 | 5 | 1.54 | 0 | 3294 |
| blekitny-college@psn | — | 36 | 11 | 4 | 22 | 7 | 0.92 | 0 | 2752 |
| Dr_Plunja@psn | — | 23 | 13 | 0 | 0 | 9 | 0.42 | 1 | 1870 |
| arem1435 | — | 19 | 7 | 0 | 0 | 10 | 0.47 | 1 | 1355 |
| Renanmunz11@live | — | 14 | 6 | 2 | 2 | 5 | 0.42 | 0 | 1082 |
| Dvvnpm | — | 13 | 1 | 0 | 0 | 7 | 0.41 | 0 | 910 |
| pzgrr2rqt8 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:28 | sector_3_d | Axis | 1 | проворный_22 |
| 11:57 | sector_4 | Axis | 6 | проворный_22, Dr_Plunja@psn, ramazan_8481 |
| 16:16 | sector_5 | Axis | 3 | проворный_22, arem1435 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.