decode: proto 304 · 2144 stat syncs · 426 zone events · 853 soldier mappings · 4.62s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Andruidix | — | 65 | 25 | 1 | 20 | 14 | 0.79 | 0 | 4162 |
| Pahomii2 | — | 25 | 14 | 2 | 12 | 11 | 0.37 | 0 | 2220 |
| bosstheo | — | 36 | 13 | 0 | 2 | 8 | 0.71 | 1 | 2205 |
| OverKill_101@psn ✗ | — | 38 | 15 | 2 | 0 | 8 | 3.17 | 0 | 2140 |
| Anto43200 | — | 15 | 3 | 1 | 23 | 9 | 0.38 | 0 | 1822 |
| Mattiie_gg | — | 25 | 13 | 1 | 3 | 8 | 0.62 | 0 | 1808 |
| FOT#1 | — | 34 | 6 | 1 | 2 | 9 | 0.72 | 0 | 1390 |
| ThorSch | — | 22 | 14 | 1 | 0 | 7 | 0.51 | 0 | 1300 |
| TOXATOXA ✗ | — | 14 | 11 | 0 | 0 | 8 | 0.37 | 0 | 845 |
| w8h8xruj26 (AI) | — | 8 | 1 | 0 | 0 | 8 | 0.18 | 0 | 294 |
| TheBeast100 (AI) | — | 4 | 0 | 0 | 0 | 4 | 0.19 | 0 | 195 |
| CCdavid (AI) | — | 1 | 0 | 0 | 0 | 3 | 0.06 | 0 | 30 |
| Branyoo97@live ✗ | — | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KSNR-miaawneko | — | 117 | 37 | 5 | 9 | 10 | 1.86 | 0 | 7240 |
| ZGvoin | — | 39 | 8 | 5 | 6 | 4 | 2.79 | 0 | 4568 |
| Jeiruto01 | — | 39 | 4 | 5 | 0 | 4 | 2.60 | 0 | 3860 |
| Nikolaypermyak | — | 46 | 12 | 0 | 0 | 2 | 5.75 | 0 | 2445 |
| TearfulBuckle23@live | — | 29 | 10 | 2 | 10 | 5 | 1.04 | 0 | 2363 |
| Uki85301 | — | 53 | 7 | 0 | 14 | 9 | 1.04 | 0 | 2177 |
| Jericho74Rus | — | 22 | 5 | 1 | 12 | 3 | 1.16 | 0 | 2091 |
| Pchola23@psn | — | 31 | 18 | 0 | 3 | 7 | 0.66 | 0 | 2045 |
| Léonidas84 | — | 19 | 7 | 0 | 0 | 3 | 1.06 | 0 | 1050 |
| wismphap15 | — | 108 | 0 | 5 | 0 | 0 | 3.38 | 0 | 0 |
| Canis_Aureus ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| D_Cell ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:54 | sector_1_a | Japan | 5 | bosstheo |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.