Shellhe he_frag
Shell mass0.23 kg
Armor penetration
Blast damage79.82
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Armor penetration (mm)10m: 2, 100m: 2, 500m: 1.5, 1000m: 1, 1450m: 0.5, 1500m: 0
Bullet typehe_frag
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0.04
Explosive typepentolite
Fragmentation cone (°)45
Fragment share0.3
Real fragmentsTrue
Fragment segments3
Fuse delay distance (m)0.2
Hit power mult2
Max distance (m)2,000
Normalization presetheat
Armor power velocity shift200, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.16
Blast: inner radius (m)0.24
Blast: outer radius (m)0.49
Blast: penetration (mm)2.89
Blast: sourcemodel
Blast: TNT equivalent (kg)0.05
Ricochet below (° from plate)10
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Roll Call dataKills71,943
Users3,121
Matches seen18,213
BR 4 matches1,029
BR 5 matches10,935
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.