decode: proto 304 · 1797 stat syncs · 0 zone events · 653 soldier mappings · 4.23s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Korol_OFF#1 | — | 35 | 7 | 1 | 27 | 11 | 0.56 | 0 | 2564 |
| TylerJC | — | 26 | 3 | 1 | 19 | 4 | 1.30 | 0 | 1620 |
| ТайскийСынУлитки | — | 23 | 15 | 0 | 0 | 7 | 1.10 | 0 | 1576 |
| Dullhead_TTV | — | 20 | 1 | 1 | 0 | 7 | 0.83 | 0 | 1300 |
| килоогурцов | — | 15 | 5 | 1 | 0 | 9 | 0.42 | 0 | 1205 |
| QAZAQSTAN_ALMATY | — | 14 | 6 | 0 | 0 | 12 | 0.21 | 0 | 660 |
| Reizer_Reizer | — | 11 | 0 | 1 | 0 | 6 | 0.37 | 0 | 610 |
| RoadElce ✗ | — | 8 | 0 | 1 | 0 | 1 | 1.60 | 0 | 605 |
| ypa2022 ✗ | — | 9 | 1 | 0 | 0 | 1 | 1.00 | 0 | 540 |
| MiLar (AI) | — | 3 | 1 | 0 | 0 | 9 | 0.06 | 0 | 205 |
| RaptainPaTH (AI) | — | 4 | 1 | 0 | 0 | 4 | 0.18 | 0 | 150 |
| lalaczanha79 (AI) | — | 4 | 0 | 0 | 0 | 13 | 0.06 | 0 | 120 |
| tadek_wawryn ✗ | — | 3 | 0 | 0 | 0 | 2 | 0.30 | 0 | 90 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 唯爱高雄 | — | 86 | 7 | 3 | 22 | 4 | 3.07 | 0 | 4395 |
| DiBorin | — | 54 | 3 | 2 | 6 | 3 | 4.50 | 0 | 3180 |
| Untermenschikov | — | 54 | 0 | 3 | 1 | 4 | 3.00 | 0 | 2940 |
| JacKowiie | — | 56 | 6 | 0 | 39 | 3 | 3.11 | 0 | 2938 |
| 利姆路 | — | 59 | 1 | 0 | 4 | 6 | 1.79 | 0 | 2453 |
| lxkiss | — | 27 | 8 | 2 | 0 | 0 | 13.50 | 0 | 1680 |
| devourman | — | 25 | 5 | 1 | 0 | 3 | 1.79 | 0 | 1611 |
| Alex_Voorhees | — | 21 | 11 | 1 | 5 | 2 | 2.10 | 0 | 1560 |
| initial_staple36@psn | — | 27 | 4 | 0 | 0 | 4 | 1.12 | 0 | 1030 |
| deuterhew | — | 12 | 2 | 0 | 28 | 3 | 0.60 | 0 | 1024 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.