Shell30mm_PzGr ap_i
Shell mass0.5 kg
Armor penetrationno figure
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.46
Bullet typeap_i
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Max distance (m)7,000
Normalization presetdefault
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presetdefaultExt
Spall preset (kinetic)ap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Drop by range (m)100m: 0.08, 500m: 2.2, 1000m: 10.18, 1500m: 26.75
Time of flight by range (s)100m: 0.13, 500m: 0.69, 1000m: 1.53, 1500m: 2.56
Velocity by range (m/s)100m: 768.86, 500m: 656, 1000m: 538.03, 1500m: 441.47
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell30mm_PzGr_H apcr_t
Shell mass0.36 kg
Armor penetrationno figure
Not shown in game — engine values
Drag coefficient0.29
Bullet typeapcr_t
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.65
DeMarre speed exponent1.43
Penetrator caliber (m)0.02
Penetrator mass (kg)0.23
Max distance (m)7,000
Normalization presetapcr
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presetapcr
Spall preset (kinetic)apcr
Slope effect presetapcr
Spall cone (°)40
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)25, 20
Spall presetapcr
Spall sections5
Computed
Drop by range (m)100m: 0.05, 500m: 1.5, 1000m: 6.82, 1500m: 17.55
Time of flight by range (s)100m: 0.11, 500m: 0.57, 1000m: 1.25, 1500m: 2.05
Velocity by range (m/s)100m: 926.99, 500m: 805.93, 1000m: 676.67, 1500m: 568.24
Spall: cone (°)40
Shell30mm_MGr he_i_t_mine
Shell mass0.33 kg
Armor penetration
Blast damage100.86
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.45
Armor penetration (mm)10m: 2, 100m: 2, 500m: 1.5, 1000m: 1, 1450m: 0.5, 1500m: 0
Bullet typehe_i_t_mine
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0.07
Explosive typehta
Fragmentation cone (°)45
Fragment share2.5
Real fragmentsTrue
Fragment segments3
Fuse delay distance (m)0.1
Max distance (m)7,000
Normalization presetheat
Hit power velocity shift300, 1,000
Object damage radius (m)0
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Drop by range (m)100m: 0.06, 500m: 1.78, 1000m: 8.97, 1500m: 25.91
Time of flight by range (s)100m: 0.11, 500m: 0.63, 1000m: 1.48, 1500m: 2.63
Velocity by range (m/s)100m: 867.09, 500m: 684.26, 1000m: 509.1, 1500m: 379.03
Blast: explosive radius (m)0.17
Blast: inner radius (m)0.27
Blast: outer radius (m)0.53
Blast: penetration (mm)3.66
Blast: sourcemodel
Blast: TNT equivalent (kg)0.08
Ricochet below (° from plate)10
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11